diff --git a/src/game/client/components/maplayers.cpp b/src/game/client/components/maplayers.cpp index 24d0950941..bbaaa8213d 100644 --- a/src/game/client/components/maplayers.cpp +++ b/src/game/client/components/maplayers.cpp @@ -175,7 +175,7 @@ void CMapLayers::LoadEnvPoints(const CLayers *pLayers, array& lEnvPoi p.m_Time = pEnvPoint_v1->m_Time; p.m_Curvetype = pEnvPoint_v1->m_Curvetype; - for(int c = 0; c < pItem->m_Channels; c++) + for(int c = 0; c < minimum(pItem->m_Channels, 4); c++) { p.m_aValues[c] = pEnvPoint_v1->m_aValues[c]; p.m_aInTangentdx[c] = 0; diff --git a/src/game/editor/io.cpp b/src/game/editor/io.cpp index 160bb1c6dc..2bedb06e43 100644 --- a/src/game/editor/io.cpp +++ b/src/game/editor/io.cpp @@ -479,7 +479,8 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag for(int e = 0; e < Num; e++) { CMapItemEnvelope *pItem = (CMapItemEnvelope *)DataFile.GetItem(Start+e, 0, 0); - CEnvelope *pEnv = new CEnvelope(pItem->m_Channels); + const int Channels = minimum(pItem->m_Channels, 4); + CEnvelope *pEnv = new CEnvelope(Channels); pEnv->m_lPoints.set_size(pItem->m_NumPoints); for(int n = 0; n < pItem->m_NumPoints; n++) { @@ -496,7 +497,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag pEnv->m_lPoints[n].m_Time = pEnvPoint_v1->m_Time; pEnv->m_lPoints[n].m_Curvetype = pEnvPoint_v1->m_Curvetype; - for(int c = 0; c < pItem->m_Channels; c++) + for(int c = 0; c < Channels; c++) { pEnv->m_lPoints[n].m_aValues[c] = pEnvPoint_v1->m_aValues[c]; }