Rogue like random dungeon generator

This is a random dungeon generator built around the LOVE2D framework. There are no other dependencies.
The current system generates a series of connected rooms given a width,height and target number of rooms. It does so by:
- Doing a BSP inspired subdivision until the required number of bound which translate in to rooms are reached
- Create random sized rooms in the bounds
- Does a delauney triangulation to find all possible connection(edges) to each room center
- Does a Minimum Spanning Tree(MST) to determine which edges are needed to connect all rooms
- Connects each room up using a simple L method so that corridors are angular (There is an alternate A*Star pathfinding routine but it is slow and generates curvy corridors)
The code uses the following LUA code:
- a modified Delaunay library by Roland Yonaba (https://github.com/Yonaba/delaunay)
- classic a lua CLASS library(https://github.com/rxi/classic)
- inspect (https://github.com/kikito/inspect.lua)
- json (https://github.com/rxi/json.lua)
I might do a more comprehensive writeup in the future