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Update the graphics stack to support rendering a clear screen. #25
The initial prototype was mirroring the lower level APIs of DirectX 12/Vulkan, but that had various issues due to cross library differences and due to the eventual plan to support higher level APIs like WebGL.
Instead, the graphics stack has been rewritten to expose an
Users wanting more fine-tuned control can cast to the concrete provider type which exposes the low level interfaces, etc.
This also exposes a simple