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It's an Adventure, Right, Right?
It's an Adventure, Right, Right?



@EpicGames @AcademyOfInteractiveEntertainment @AIE-Seattle-Prog



Ayy, it's Terry/terrehbyte!

Howdy! How's it going for you? Do you need something?

I'm a Game Programming Instructor at AIE + Game Developer (of course).

  • 🔨 I'm working on curriculum content at AIE
  • 🌱 I'm currently learning Rust
  • 💬 Talk to me about game dev, tools, and anime
  • 📫 How to reach me: Twitter or E-Mail (check the sidebar)
  • 🎮 Plays: First Person Shooters, Visual Novels, Cute Things
  • 💖 Pronouns: he/him


  1. Home to @terrehbyte's website! (Terry Nguyen)

    HTML 1 2

  2. A personal scoop bucket for @terrehbyte.


  3. Additional debug gizmos to draw at editor-time in Unity projects.

    C# 3 1

  4. Add a Quake-like console to your Unity3D project.

    C# 4 1

  5. C# recreation of the yuki.scr screensaver using WPF


  6. A curated list of resources for working with Unreal Engine 4. (Awesome Unreal Engine 4)

    261 46

585 contributions in the last year

Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Mon Wed Fri

Contribution activity

August 2020

terrehbyte has no activity yet for this period.

July 2020

Created a pull request in raysan5/raylib that received 1 comment

Free leaked allocations from render objects when using rlgl with OpenGL 3.3

Related issues This may be related to #1301, but this PR addresses problems found in 3.1, unlike the issue, which appears to be centered around 3.0. …

+5 −2 1 comment
14 contributions in private repositories Jul 7 – Jul 29

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