MFI controller to HID controller support layer for macOS.
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Latest commit 7be90d7 Jan 12, 2017


A support layer to bridge MFI controllers into the more widely supported HID interface.


Support for MFI controllers is rather lacking. Especially given that MFI controller support has been supported since OS X Mavericks.


MFHID makes direct use of the GameController framework but overrides methods used to disable controller input when the application is not in the foreground. Support for the SteelSeries Nimbus has been tested and working, however, the code aims to comply with the standard and extended gamepad configurations, thus different gamepads should be supported.


MFHID has been tested with the SteelSeries Nimbus but should support all other MFI controllers, at the very least the "extended" (13 button) subset of controllers.

Due to the way the GameController framework and the MFI specification was developed, there is no support for hold states for the pause/play/menu button, as such, MFIHID simply sends out a fast pulse that toggles the button on then off quickly, simulating a quick button tap.

Support for pressure sensitive buttons is not present currently, this may be added in future.

Configuring thumb-stick dead-zones is possible through the settings tab, each stick may be configured independently.

MFHID will automatically attempt to resolve Foohid driver issues it may encounter, such as when the driver has not been installed or if it has been stopped. This requires root privileges (to execute kextload). The source of these calls is the mfihid_helper utility included within MFHID (the source for this is present in this repository).


Foohid is a requirement and is used to directly interface with MFHID. Version 0.2.1 is confirmed to be working. Building straight from Xcode should be an applicable solution.



MFHID is free software, any donations are greatly appreciated but not required. Those wishing to donate may do so here.


Follow @terry1994dev on Twitter.


MFHID is licensed under the GPL v3 license. A copy of this license may be found in here.