Note: this library is no longer maintained, as Tetra is no longer being actively developed.
egui-tetra is a library that helps integrate egui, an immediate mode GUI library, with Tetra, a 2D game framework.
use std::error::Error;
struct MainState;
impl egui_tetra::State<Box<dyn Error>> for MainState {
fn ui(
&mut self,
ctx: &mut tetra::Context,
egui_ctx: &egui::CtxRef,
) -> Result<(), Box<dyn Error>> {
egui::Window::new("hi!").show(egui_ctx, |ui| {
ui.label("Hello world!");
});
Ok(())
}
}
fn main() -> Result<(), Box<dyn Error>> {
tetra::ContextBuilder::new("example", 800, 600)
.build()?
.run(|_| Ok(egui_tetra::StateWrapper::new(MainState)))
}
This project is licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in time by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.