An example project that shows how to use FFI between Rust and Unity.
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Rust FFI Example

An example project that shows the use of Rust's FFI capabilities to handle memory- or performance-senstivie work in Rust while the remainder of the application is written in Unity.

This initial version uses Rust to manage a simple-as-it-gets UDP protocol between a Unity app with a desk bell and a Node server listening for when that bell rings.

Over time, this project can grow to show more available features of both Rust and FFI:

  • Custom network protocols in Rust.
  • Reading complex data structures into C# from Rust.
  • A working game, perhaps?

What's with the desk bell?

It's from a game called Pit.