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using System.Text;
namespace SlimShader.Chunks.Xsgn
{
public class PatchConstantSignatureChunk : InputOutputSignatureChunk
{
public override string ToString()
{
var sb = new StringBuilder();
sb.AppendLine("// Patch Constant signature:");
sb.AppendLine("//");
sb.Append(base.ToString());
return sb.ToString();
}
}
}