UnityWebGLSpeech
The WebGL Speech
package combines speech detection and speech synthesis.
The WebGL Speech
package is available in the Unity Asset Store.
Online documentation is available.
See Also
The WebGL for Speech Detection
package is available in the Unity Asset Store. Online documentation is available.
The WebGL for Speech Synthesis
package is available in the Unity Asset Store. Online documentation is available.
Supported Platforms
-
WebGL
-
Mac Standalone (using Speech Proxy)
-
Mac Unity Editor (using Speech Proxy)
-
Windows Standalone (using Speech Proxy)
-
Windows Unity Editor (using Speech Proxy)
Target
The Unity WebGL Speech Package
is created for Unity version 5.3
or better. This includes support for Unity 2017.X, 2018.X, and 2019.X.
This package combines the Unity WebGL Speech Detection
and Unity WebGL Speech Synthesis
packages.
This package was originally created for the WebGL
platform and supports other platforms using a Speech Proxy
.
This package requires a browser with the built-in Web Speech API, like Chrome.
Speech detection and synthesis requires an Internet connection.
The browser compatibility indicates which browsers have the Speech API
implemented.
The languages page shows what languages are supported by the Speech API
.
Changelog
1.0 Initial creation of package
1.1 - Added support for Speech Proxy
1.2 - Minor fixes
1.3 - Added support for speech detection/synthesis in edit mode
1.4 - Added support for MacOS
for play-mode
and edit-mode
1.5 - Added example without GUI
1.6 - Added buffering for language data
1.7 - Cleaned up sample code
1.8 - Updated sample scenes to use default 5000 port
1.9 - Added support for 2018.1 and 2019.1.
1.10 - Added support for 2020.X
1.11 - Added support for 2021.X
FAQ
-
To avoid constant Microphone security prompts, host WebGL builds on secure HTTPS sites. Take a look at the online demos to see how that works.
-
Speech can work on mobile as a WebGL build. Launch the Chrome browser app on mobile and load your WebGL page in the Chrome app.
-
WebGL can take a long while to build. For faster development, try the Speech Proxy. This enables speech in the editor and standalone Windoows/Mac builds without the long wait times.
-
Sometimes the browser speech mechanism can crash. It can happen. If speech stops working, just close all of the browser windows and relaunch which should fix the issue.
Note: In December of 2018, Chrome added a speech restriction that the speak() method can't be invoked until a web page has some user interaction. |
-
WebGL builds require iOS 15.5 or greater. Earlier versions will report a memory access violation.
-
Unity 2021.X or later introduced a build issue when plugins use Unicode. Use the following updated JS libraries instead: Versions/2021.X/Assets/Plugins/WebGL/WebGLSpeechDetectionPlugin.jslib and Versions/2021.X/Assets/Plugins/WebGL/WebGLSpeechSynthesisPlugin.jslib.
-
Unity 2021.X requires script updates to handle API changes for: Versions/2021.X/Assets/WebGLSpeechDetection/Scripts/WWWPlayMode.cs and Versions/2021.X/Assets/WebGLSpeechSynthesis/Scripts/WWWPlayMode.cs.
Example Scripts
Scenes
Example01 - Dictation Synthesis
The scene is located at Assets/WebGLSpeech/Scenes/Example01_Dictation_Synthesis.unity
.
The example source is located at Assets/WebGLSpeech/Scripts/Example01DictationSynthesis.cs
.
The example demo is available online.
Example02 - Dictation Sbaitso
The scene is located at Assets/WebGLSpeech/Scenes/Example02_Dictation_Sbaitso.unity
.
The example source is located at Assets/WebGLSpeech/Scripts/Example02DictationSbaitso.cs
.
The example demo is available online.
Support
Send questions and/or feedback to the support@theylovegames.com email.
Support is also available in Discord, you can reach me at Tim Graupmann#0611
.