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Adds map generators to build mode #9588
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Wonderful use of the system, I approve 👍 If I may also, I'd like to request the re-pressuring module be moved into it's own file AND a generator consisting only of the re-pressuriser, as to allow clean up of any other generated region regardless of if it's own generator contained it. |
if(AREA_BUILDMODE) | ||
var/list/gen_paths = typesof(/datum/mapGenerator) - /datum/mapGenerator | ||
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var/type = input(usr,"Select Generator Type","Type") in gen_paths |
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as null|anything in gen_paths
and then a check for if(!type) return
so we can quickly cancel.
Wonderful |
Could you add a shuttle one as well that uses simulated shuttle turfs and walls that are properly iconed? Even a simple square outline would save so much fucking time in shuttle events. |
Sure, I'll be finishing this tommorow will do that then. |
This is finished for now. I'll add custom/circular shape areas later. |
Adds two generators : Asteroid and Syndicate Syndicate templates Finish syndicate templates Moves border and repressurize to helpers.dm Repressurize generator Shuttle generator Buildmode now resets the corners when switching modes/generators
@RemieRichards merge? |
Adds map generators to build mode
fixes nuke ops causing secret to fail
Added to make preparing areas for events less time consuming.
Not sure if admin tools count for freeze but anyway this is not finished yet so DNM please.