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Removes hijack objective from traitor #19594

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@imtakingabreakdontatme
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commented Jul 30, 2016

It seems silly to have something that directly mandates a playstyle that admins consider poor behavior.

https://tgstation13.org/phpBB/viewtopic.php?f=23&t=7404&view=unread#unread

@imtakingabreakdontatme

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commented Jul 30, 2016

I'm not sure about this

@evsey9

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commented Jul 30, 2016

Do it.

@Fox-McCloud

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commented Jul 30, 2016

Everyone has hijack, by default, on TG though---if you roll traitor, you have zero responsibilities outside of high-end server rules--you're free to kill as many as you like and be as insane as you like---seems a bit silly to remove this.

@Supermichael777

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commented Jul 30, 2016

greentexting makes me hard

@GeneralGoose

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commented Jul 30, 2016

i ded remove traitor

@MMMiracles

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commented Jul 30, 2016

Add a population requirement to it so lowpop doesn't get steamrolled by the traitor for their objective and mid-high pop can still enjoy the fun of a murderboner with a purpose.

Outright removing it seems over-the-top and not required.

@Robustin

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commented Jul 30, 2016

I love that traitors can work together for hijack. Greentexting hijack with 3-4 other traitors aboard is literally some of the most fun you can have in SS13.

@GunHog

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commented Jul 30, 2016

Why is murderbone considered poor behavior? I like murderbone...

@Jalleo

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commented Jul 30, 2016

To be honest it should be done as a multi antag objective in mid to high pop as it would:
1.cause traitors to find their partners which should be DIFFICULT
2. start a push towards more complex objectives.
3. Be the perfect middle ground as a partial team mode game within a singpe antag game mode.

@PKPenguin321

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commented Jul 30, 2016

👎 A successful hijack is the most badass thing ever, and even without this objective people will still murderbone

@Incomptinence

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commented Jul 30, 2016

Remove said admins hijack is a fine challenge and we have admins to spare.

@Incoming5643

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commented Jul 31, 2016

kickin' rad place to be 👎

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