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Double Agent Gamemode #762

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merged 5 commits into from Jun 19, 2013
Merged

Double Agent Gamemode #762

merged 5 commits into from Jun 19, 2013

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Giacom
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@Giacom Giacom commented Jun 12, 2013

Double Agents is a child of the traitors gamemode which has some slight adjustments.

The traitors, called double agents, are assigned to assassinate each other. This creates an assassination circle which would look like this, if the letters represented a different double agent:

A -> B -> C -> D -> E -> F -> A

This can turn the tables for the standard antag, and will cause paranoia for the antag, as they will have to hunt their target while be hunted, creating a very tense match.

@ghost
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ghost commented Jun 13, 2013

Like it a lot

@Incoming5643
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"The Ship" in space is something I've always wanted (which is why I suggested this during the jam). Only wrinkle: How is late join antag gonna work?

@akenworthy87
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Instead of a circle I think the targets should be randomised to reduce the meta of "Well George Mellons is my target, which means he's not hunting me"

@Giacom
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Giacom commented Jun 13, 2013

@Incoming5643: I'll look into that.
@Malkevin: They're suppose to know that it's a kill circle and that they are being hunted by someone completely different, that they don't know; besides it's hardly meta and useful to know.

@AndroidSFV
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Do you think that the standard traitor scaling ratio would be appropriate for this round and not a number which results in more antags? I just feel that since the antags here are not really targeting the crew there might be some instances were the round gets too quiet after out of 4 double agents, agents A and C finish their objective and are just trying not to get lynched.

@MrPerson
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That kind of quietness could be reduced by throwing in regular traitors. Plus in practice I think you'd never quite be sure if the guy out to kill you is already dead (barring weird cases like peaceantags), so you'd probably want to get the shuttle called sooner rather than later.

@Giacom
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Giacom commented Jun 15, 2013

Sorry but I want to keep the gameplay strictly how it is, at first. After seeing several rounds of it on a live server, and after some feedback from it, I'll consider changing it.

Cheridan added a commit that referenced this pull request Jun 19, 2013
@Cheridan Cheridan merged commit 42a4013 into tgstation:master Jun 19, 2013
@Giacom
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Giacom commented Jun 19, 2013

thanks again Intrigracy for testing the gamemode on your own server with 30 other players

LemonInTheDark pushed a commit to LemonInTheDark/tgstation that referenced this pull request Dec 12, 2021
…used pizzas to be unable to be made into pizza sheets (tgstation#762)

* fixes a mistake I made with decomp (tgstation#61583)

I somehow accidentally added a bacteria where it shouldn't have been.

Closes tgstation#61581

* fixes a mistake I made with the pizza decomp changes that caused pizzas to be unable to be made into pizza sheets

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
LemonInTheDark pushed a commit to LemonInTheDark/tgstation that referenced this pull request Mar 12, 2023
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6 participants