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Updated MetaStation.v40D.dmm to MetaStation.v41A.dmm #8803

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merged 1 commit into from Apr 7, 2015

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commented Apr 7, 2015

Added (provisionally) a public autolathe to the RD lobby
Added (provisionally) a set of chemistry machines to xenobiology (aka secure lab)
Added (provisionally) another independent set of shutters in the HoS office protecting the upper space viewing window
Added (provisionally) two drones to the derelict station, as well as some metal, glass, fuel, two duffel bags and an airlock painter
Added more gear to the vault safe including an anonymous identity and a silenced pistol
Added insanity wing to the prison, rearranged it slightly, neatened reeducation room
Added derelict auxiliary atmospherics chamber just outside the atmos external airlock, for burn-chamber construction etc.
Added a disposal unit to the lower chemistry lab desk and rearranged it to be more usable
Added a box of silver IDs to the HoP's room
Added two shot-glasses to the maint. bar
Added eggs to the Recovery Shuttle kitchen
Added fully-functioning biogenerator to the Recovery Shuttle on roundstart
Added throwing-stars to the armoury random contraband gun spawner
Added teleport computer and missing air alarm to bridge
Added collectable HoP hat to the corporate showroom
Added heater to maintenance medbay
Added basketball to maintenance
Added suit storage unit to HoS' office
Added hammer and gavel to the courtroom
Updated a lot of item paths - banana pies, brig door timers, most pets, and roundstart secure lab slimes
Updated syndicate shuttle, station, and CentCom to current Boxstation versions
Improved NT recovery shuttle (white ship) - it can now dock at mining, has a transit effect, and a slightly altered central room
Removed non-functional gun charger from the shuttle bridge
Rearranged robotics to give it more open space
Rearranged R&D slightly, removed incorrect "mineral storeroom" designation
Rearranged lower chemistry machines to be more usable
Replaced biohazard containment blast doors around toxins with shutters to stop obscuring open doors
Replaced one of the newscasters in the chapel with a notice board
Renamed chapel 'mortuary' to funeral parlour
Fixed soulstone shard in chaplain's office being cult/wizard use only - now anyone can use it again
Fixed not being able to hide behind plants
Fixed ERT response room having incorrect map
Fixed overlapping air alarm and fire alarm between showroom and gateway
Fixed overlapping no smoking sign and alarm in R&D
Fixed overlapping station intercom and map south of gateway
Fixed vendors on recovery and emergency shuttle being depowered
Fixed incorrect area designations in atmospherics
Fixed duplicate science satchels in scientist lockers
Fixed broken point redeemer consoles on the labour camp shuttle

Full image: https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-04-07%2013-31%20MSv41A%20Full.png
Files: https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-04-17%2013-58%20MSv41A%20Files.zip
Wiki: https://tgstation13.org/wiki/MetaStation

Updated MetaStation.v40D.dmm to MetaStation.v41A.dmm
 Added (provisionally) a public autolathe to the RD lobby
 Added (provisionally) a set of chemistry machines to xenobiology (aka secure lab)
 Added (provisionally) another independent set of shutters in the HoS office protecting the upper space viewing window
 Added (provisionally) two drones to the derelict station, as well as some metal, glass, fuel, two duffel bags and an airlock painter
 Added more gear to the vault safe including an anonymous identity and a silenced pistol
 Added insanity wing to the prison, rearranged it slightly, neatened reeducation room
 Added derelict auxiliary atmospherics chamber just outside the atmos external airlock, for burn-chamber construction etc.
 Added a disposal unit to the lower chemistry lab desk and rearranged it to be more usable
 Added a box of silver IDs to the HoP's room
 Added two shot-glasses to the maint. bar
 Added eggs to the Recovery Shuttle kitchen
 Added fully-functioning biogenerator to the Recovery Shuttle on roundstart
 Added throwing-stars to the armoury random contraband gun spawner
 Added teleport computer and missing air alarm to bridge
 Added collectable HoP hat to the corporate showroom
 Added heater to maintenance medbay
 Added basketball to maintenance
 Added suit storage unit to HoS' office
 Added hammer and gavel to the courtroom
 Updated a lot of item paths - banana pies, brig door timers, most pets, and roundstart secure lab slimes
 Updated syndicate shuttle, station, and CentCom to current Boxstation versions
 Improved NT recovery shuttle (white ship) - it can now dock at mining, has a transit effect, and a slightly altered central room
 Removed non-functional gun charger from the shuttle bridge
 Rearranged robotics to give it more open space
 Rearranged R&D slightly, removed incorrect "mineral storeroom" designation
 Rearranged lower chemistry machines to be more usable
 Replaced biohazard containment blast doors around toxins with shutters to stop obscuring open doors
 Replaced one of the newscasters in the chapel with a notice board
 Renamed chapel 'mortuary' to funeral parlour
 Fixed soulstone shard in chaplain's office being cult/wizard use only - now anyone can use it again
 Fixed not being able to hide behind plants
 Fixed ERT response room having incorrect map
 Fixed overlapping air alarm and fire alarm between showroom and gateway
 Fixed overlapping no smoking sign and alarm in R&D
 Fixed overlapping station intercom and map south of gateway
 Fixed vendors on recovery and emergency shuttle being depowered
 Fixed incorrect area designations in atmospherics
 Fixed duplicate science satchels in scientist lockers
 Fixed broken point redeemer consoles on the labour camp shuttle
@pudl

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commented Apr 7, 2015

why the redesign of the lower left solars? its pretty ugly

@Metacide

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commented Apr 7, 2015

It's so the white ship can fit, I'll see if I can't improve it with the next update.

@SconesC

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commented Apr 7, 2015

Combat Shotguns, Mateba, Desert Eagle: Still in the contraband rotation?

Godammit

@pudl

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commented Apr 7, 2015

remember: you don't HAVE to have four solars of equal size and symmetrical layout. efficiency station had one weird solar, eff 2 only had 3 solars, and eff 3 only had two huge ones.

phil235 added a commit that referenced this pull request Apr 7, 2015

Merge pull request #8803 from Metacide/master
Updated MetaStation.v40D.dmm to MetaStation.v41A.dmm

@phil235 phil235 merged commit 656f1dc into tgstation:master Apr 7, 2015

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@Metacide

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commented Apr 7, 2015

Thanks very much 👍

@Lumipharon

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commented Apr 7, 2015

We had a real big shitfest when goof tried to put chem equipment into science, just saying.

@optimumtact

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commented Apr 8, 2015

Thankfully nobody cares enough as much about meta 😄 as it's on basil

@CorruptComputer

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commented Apr 8, 2015

@Metacide Could you attach the solars here instead? http://i.gyazo.com/3ce7a4f13c3e6a3bfcf5eb0e9a9d5a1a.png

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