Get rid of the delay in onDone event in SocketThreadBase #721

Closed
tompaana opened this Issue Apr 27, 2016 · 0 comments

Comments

Projects
None yet
4 participants
@tompaana
Member

tompaana commented Apr 27, 2016

We use one second delay to emit onDone event in SocketThreadBase (see onStreamCopyingThreadDone method) to make sure all the data is flushed after we get the end of the stream. This is a nasty workaround which should be removed after we find a proper solution to the problem.

Use unit test case "Test updating advertising and parallel data transfer" to verify the fix.

@tompaana tompaana added this to the New Infra milestone Apr 27, 2016

@yaronyg yaronyg added 2 - Ready and removed 1 - Backlog labels Jul 11, 2016

@yaronyg yaronyg added the P1 label Aug 8, 2016

@yaronyg yaronyg modified the milestones: V1, New Infra Aug 8, 2016

@yaronyg yaronyg added the Android label Sep 1, 2016

@yaronyg yaronyg closed this Oct 21, 2016

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment