Fetching latest commit…
Cannot retrieve the latest commit at this time.
|Failed to load latest commit information.|
Copyright © 2009, Andrew Stone As a word of the wise, DO NOT use this for a school project as that is PLAGIARISM, and think of it this way: if you found this, so can your professor. Be smarter than the internet, please. That being said, let's get down to how to use this: 1) As this was written for an IBM 8080 processor, and because we used an assembler that was written in the 80's, we're limited to 1 platform: DOS. Yes, I know it is painful, but that's the fact of the matter. DOS. 2) In order to get this running, make sure you have a few things: Vista will not run it (they destroyed, among Windows, DOS in Vista...don't use it). I'm not sure if Windows 7 will run it. If you're on a Mac / Linux / BSD, you're going to need to download DosBox or the equivalent (I haven't tested this with Wine, but if you get DOS running in Wine, I see no reason why it shouldn't work). If you have Windows XP / 2000, you're good to go. If you have Windows 95/98/Me, how are you even reading this? 3) To begin, let's get this thing assembled. First, open up DOS/DosBox and navigate to the directory where you extracted everything. DO NOT, I repeat, DO NOT delete any of the images in the directory or modify them, this will break the game. If you must modify them, be sure to save them as 256 color bmps, or you're going to break things. If you change their size, be sure you know how to write assembly and update the size declarations. That being said, once you're in the extracted directory, run the following command: das trek This will assemble the game. 4) To run the game, once it's assembled, simply type: game And you will magically be playing the game. 5) I apologize for the sound. I know it is horrible and painful to listen to, but on the bright side, it's part of the original Star Trek score. Also, it was extra credit for this assignment, so I made sure to include it. Apologies.