Releases: thatlonelybugbear/bases
Releases · thatlonelybugbear/bases
v14.363.2
What's Changed
- HUD scaling controls by @thatlonelybugbear in #21
Full Changelog: v14.363.1.1...v14.363.2
v14.363.1.1
What's Changed
- Fix for selected effects not being visibly marked.
Full Changelog: v14.363.1...v14.363.1.1
v14.363.1
What's Changed
- Reworked CSS when the Status Effect Sorter is enabled, to match the Foundry UI layout more closely.
- Verified compatibility with Foundry VTT 14.363.
Full Changelog: v13.351.5.6...v14.363.1
v13.351.5.6
Full Changelog: v13.351.5.5...v13.351.5.6
v13.351.5.5
What's Changed
- Thatlonelybugbear/issue15 by @thatlonelybugbear in #16
Full Changelog: v13.351.5.4...v13.351.5.5
v13.351.5.4
v13.351.5.3
What's Changed
- (fix):Issue #12 by @thatlonelybugbear in #13
Full Changelog: v13.351.5.2...v13.351.5.3
v13.351.5.2
What's changed
- Ported Bugbear Mechanics 5e's Foundry
SearchFilter-based Status HUD filtering flow into BASES, including clean-query normalization and bound filter lifecycle handling.
Full Changelog: v13.351.5.1...v13.351.5.2
v13.351.5.1
What's Changed
- Fixed dnd5e
Exhaustion/Concentrationhandling when clicking or right-clicking wrapper-based filtered rows by forwarding wrapper interactions to the native inner control. - Small timing fixes for refocusing on Enter/mouse clicking
Full Changelog: v13.351.5...v13.351.5.1
Filters updates
What's Changed
- Status HUD now supports module-injected temporary/custom effects in a system-agnostic way.
- Filter keyboard flow now supports:
Enterto trigger first visible match,Escapeto clear, andEscapeon empty input to close the effects palette. - Opening the effects palette now auto-focuses the filter input, and filtered effect toggles (Enter or mouse click/right-click) restore filter focus after re-render.
- Filter clear control is now an inline
Xinside the input, shown only when text exists; clicking it clears the field and keeps focus for continued typing.
Full Changelog: v13.351.4...v13.351.5