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Releases: thatlonelybugbear/bases

v14.363.2

08 Jun 17:14

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What's Changed

Full Changelog: v14.363.1.1...v14.363.2

v14.363.1.1

30 May 17:50

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What's Changed

  • Fix for selected effects not being visibly marked.

Full Changelog: v14.363.1...v14.363.1.1

v14.363.1

30 May 13:18
c2859c6

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What's Changed

  • Reworked CSS when the Status Effect Sorter is enabled, to match the Foundry UI layout more closely.
  • Verified compatibility with Foundry VTT 14.363.

Full Changelog: v13.351.5.6...v14.363.1

v13.351.5.6

31 Mar 12:53
4309708

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v13.351.5.5

31 Mar 10:42
6393d9b

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Full Changelog: v13.351.5.4...v13.351.5.5

v13.351.5.4

27 Mar 07:40
707362e

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New Contributors

Full Changelog: v13.351.5.3...v13.351.5.4

v13.351.5.3

18 Mar 11:36
c302590

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Full Changelog: v13.351.5.2...v13.351.5.3

v13.351.5.2

06 Mar 16:54

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What's changed

  • Ported Bugbear Mechanics 5e's Foundry SearchFilter-based Status HUD filtering flow into BASES, including clean-query normalization and bound filter lifecycle handling.

Full Changelog: v13.351.5.1...v13.351.5.2

v13.351.5.1

05 Mar 15:16

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What's Changed

  • Fixed dnd5e Exhaustion / Concentration handling when clicking or right-clicking wrapper-based filtered rows by forwarding wrapper interactions to the native inner control.
  • Small timing fixes for refocusing on Enter/mouse clicking

Full Changelog: v13.351.5...v13.351.5.1

Filters updates

05 Mar 14:23

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What's Changed

  • Status HUD now supports module-injected temporary/custom effects in a system-agnostic way.
  • Filter keyboard flow now supports: Enter to trigger first visible match, Escape to clear, and Escape on empty input to close the effects palette.
  • Opening the effects palette now auto-focuses the filter input, and filtered effect toggles (Enter or mouse click/right-click) restore filter focus after re-render.
  • Filter clear control is now an inline X inside the input, shown only when text exists; clicking it clears the field and keeps focus for continued typing.

Full Changelog: v13.351.4...v13.351.5