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The system can give back a ctype we don't recognize. At least the user can now have a chance to set something reasonable and have the right font set loaded.
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Seven Kingdoms: Ancient Adversaries ----------------------------------- Release version 2.15.5-dev Project website: www.7kfans.com This is a GPL release of the Seven Kingdoms: Ancient Adversaries thanks to Enlight Software which granted the ability to license the game under a free and open source license in 2009. See the file "COPYING" for the details of the license. We are indebted to Enlight for making the 7kfans project possible and giving a new chance to build a community for fans of the game. Summary of changes from 2.15.4 to 2.15.5 --------- System Requirements --------- Supported operating systems * Windows * Linux * MacOS Supported architectures for multiplayer * x86 compatible processor Building the game --------- Required dependencies * GCC 4.6+ C++11 compliant compiler * SDL 2.0.8 * enet 1.3.xx Reliable UDP networking library * OpenAL-soft or equivalent driver Optional dependencies * Autoconf 2.65 (when using git snapshot) * libcurl for full 7kfans multiplayer integration (website requires TLS1.2) * gettext 0.19 * Game music: 7kaa-music-2.15 -> Packagers: Copy music into program data folder or PACKAGE_DATA_DIR -> Make sure the file names are in upper-case * NSIS for building a Windows installer Running locally from source build -------- To run the game from the build directory, you need to point to the game data folder. The game data folder is set by the environment variable SKDATA. In a bash shell, this can be accomplished by $ SKDATA=data src/7kaa
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