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saves.c
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saves.c
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#include "core/record.h"
#include <furi.h>
#include <storage/storage.h>
#include <stream/file_stream.h>
#include <stream/stream.h>
#include "saves.h"
#define SAVES_START_MAX 15
#define SAVES_MAX_UPDATE 6
#define RECORD_SAVES "Keyhold"
typedef struct Saves {
const char** saved;
size_t amount_of_saved;
size_t max;
} Saves;
bool saves_add(Saves* saves, const char* save) {
const char* new_str = strdup(save);
if(saves->amount_of_saved == saves->max) { // resize
saves->max += SAVES_MAX_UPDATE;
const char** tmp;
tmp = realloc(saves->saved, saves->max * sizeof(const char*));
if(tmp == NULL) { //realloc failed
free((char*)new_str);
return false;
}
saves->saved = tmp;
}
saves->saved[saves->amount_of_saved++] = new_str;
return true;
}
Saves* saves_alloc() {
Saves* saves = malloc(sizeof(Saves));
saves->saved = malloc(SAVES_START_MAX * sizeof(const char*));
saves->amount_of_saved = 0;
saves->max = SAVES_START_MAX;
return saves;
}
void saves_free(Saves* saves) { // don't use this if SAVES_RECORD record exists our based on its implications
FURI_LOG_D("keyhold", "am: %d", saves->amount_of_saved);
for(size_t i = 0; i < saves->amount_of_saved; i++) {
free((char*)saves->saved[i]);
}
free(saves->saved);
free(saves);
}
Saves* saves_alloc_load(Storage* storage) {
Saves* saves = saves_alloc();
Stream* file_stream = file_stream_alloc(storage);
FuriString* line = furi_string_alloc();
if(file_stream_open(file_stream, SAVED_FILE, FSAM_READ, FSOM_OPEN_ALWAYS)) {
while(stream_read_line(file_stream, line)) {
furi_string_replace(line, "\r", "");
furi_string_replace(line, "\n", "");
const char* c_line = furi_string_get_cstr(line);
if(!saves_add(saves, c_line)) {
FURI_LOG_E("keyhold", "Failed to load %s\n", c_line);
}
}
}
furi_string_free(line);
file_stream_close(file_stream);
stream_free(file_stream);
return saves;
}
const char* saves_get_save_at(Saves* saves, size_t idx) {
return saves->saved[idx];
}
size_t saves_get_number_of_saves(Saves* saves) {
return saves->amount_of_saved;
}
// void saves_load_into_ram(Saves* saves) {
// if (furi_record_exists(SAVES_RECORD)) {
// return;
// }
//
//
//
//
// furi_record_create(SAVES_RECORD, saves);
// // when opening app, we need to check if this record exists, if it does, then add the saves data from record and put into saves data produced from files
// }