A structured light scanner
C++ Cuda CMake Shell
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
cmake
data @ 02fdc21
doc
screenshots
scripts
src
test
.gitattributes
.gitignore
.gitmodules
.travis.yml
CMakeLists.txt
LICENSE
README.md
paper.md

README.md

3DUNDERWORLD-Structured-Light-Scanner

Build Status

Structured light scanner is a tool to reconstruct point cloud from series of images lit by patterned light. As showing in the following image, patterns are projected to the object in the grid manner. Each cell in the grid has a unique sequence. The corresponding points can be extracted by decoding the sequences from both images. img

In this version, the reconstruction process is reimplemented both on CPU and GPU. Both versions accelerate the reconstruction time. Especially the later one.

Dependencies

  • OpenCV2
  • CUDA (6.0+)
  • glm

Howto

How it works

The main building blocks of the libraries are ImageProcessor and Reconstructor. Image processors take images, projector parameters and camera calibration parameters as input and produce Buckets. Reconstructor combines all the Buckets to generate the point cloud.
Alt text

Compile and run demo binaries

Demo binaries and data is included. A CMake script is included to compile the binaries and libraries.

git clone --recursive https://github.com/theICTlab/3DUNDERWORLD-SLS-GPU_CPU.git
cd 3DUNDERWORLD-SLS-GPU_CPU
mkdir build
cd build
cmake ..
make

If CUDA is detected in your system, the cmake flag ENABLE_CUDA is set to on by default, both CPU and GPU constructors are created in the bin folder. Otherwise, only CPU constructor will be generated. To run the binaries, you can pass the data folder and camera configuration files as parameters, or using the default value if you compiled with the commands above.

You can use cmake .. -DENABLE_CUDA=off to disable CUDA if you don't want compile the GPU binary.

Enable test

A test using Google Test Framework is included in the build. To use the test, enable GTEST flag at configuration stage.

git clone https://github.com/theICTlab/3DUNDERWORLD-SLS-GPU_CPU.git
cd 3DUNDERWORLD-SLS-GPU_CPU
mkdir build
cd build
cmake .. -DGTEST=ON
make
make test

Google test will be downloaded and compiled during the compilation stage.

Build documentation

Document with Doxygen is availabe to be built. Use -DBUILD_DOC=on cmake flag to enable documentation. Run make doc, the documentation will be generated in the doc directory of building path.

Code coverage

Code coverage report is provided by using lcov. In order to get the code coverage report, enable both test and coverage flag: -DGTEST=on -DCOVERAGE=on and run make coverage. The coverage report will be generated in the coverage directory of building path.

Run demo binary

usage: ./SLS --leftcam=string --rightcam=string --leftconfig=string --rightconfig=string --output=string --format=string --width=unsigned long --height=unsigned long [options] ... 
options:
  -l, --leftcam        Left camera image folder (string)
  -r, --rightcam       Right camera image folder (string)
  -L, --leftconfig     Left camera configuration file (string)
  -R, --rightconfig    Right camera configuration file (string)
  -o, --output         Right camera configuration file (string)
  -f, --format         Suffix of image files, e.g. jpg (string)
  -w, --width          Projector width (unsigned long)
  -h, --height         Projector height (unsigned long)
  -?, --help           print this message

The configuration files are xml files generated by OpenCV calibration tool, including intrinsic and extrinsic parameters.

Grab the output

Most of the outputs are written to the log file named SLS.log. To track the outputs while running the binary, run tail -f sls.log in another terminal of the same directory.

Use the library

This project also provides libraries that can be easily integrated into other projects. Here's a quick start code for using the libraries. An example of CPU and GPU applications are included in the repository.

Known issues

Since there's no good API for cameras, the camera acquisition is not implemented. However, interfaces are provided. We welcome you to implement your camera class and make a pull request to this project.

Also please note that since the example data files are currently included in the repository, the size of repository is 300MB. It may take while to clone. clone

Version Information

[v4]

Lead software developer: Qing Gu

Researchers: Qing Gu, Charalambos Poullis

Immersive and Creative Technologies Lab (http://www.theICTlab.org), Concordia University

[v1-v3.2]

Lead software developer: Kyriakos Herakleous

Researchers: Kyriakos Herakleous, Charalambos Poullis

Immersive and Creative Technologies Lab (http://www.theICTlab.org), Concordia University

Part of the 3DUNDERWORLD project: http://www.3dunderworld.org

IMPORTANT: To use this software, YOU MUST CITE the following in any resulting publication:*
@article{GuHerakleousPoullis3dunderworld,
  title={A Structured-Light Scanning Software for Rapid Geometry Acquisition},
  author={Gu, Qing and Herakleous, Kyriakos and Poullis, Charalambos},
  journal={TBA},
  year={2016}
}

@article{DBLP:journals/corr/HerakleousP14,
  author    = {Kyriakos Herakleous and
               Charalambos Poullis},
  title     = {3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System
               for Rapid Geometry Acquisition},
  journal   = {CoRR},
  volume    = {abs/1406.6595},
  year      = {2014},
  url       = {http://arxiv.org/abs/1406.6595},
  timestamp = {Tue, 01 Jul 2014 11:58:08 +0200},
  biburl    = {http://dblp.uni-trier.de/rec/bib/journals/corr/HerakleousP14},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}