A puzzle game - on a tube
C Shell C++
Latest commit 20ce22e Nov 13, 2014 Babs Seed Changes beause of new sparrow3d build system
Failed to load latest commit information.
build Such commit... Sep 5, 2014
font New font Aug 14, 2013
images Add: Finish translations. Jun 11, 2013
sounds I can haz Sound effects? Jul 9, 2011
translations Ups... Sep 24, 2014
.gitignore Fucking .gitignore did fuck. -_- Mar 2, 2013
How to compile New build system complete Mar 3, 2013
Makefile Changes beause of new sparrow3d build system Nov 13, 2014
README Full compo4all compatibility Aug 14, 2013
c4a.c Bug fix. Easy scores shouldn't be commited Dec 16, 2013
c4a.h Added some files... Jul 27, 2013
game.c Full compo4all compatibility Aug 14, 2013
game.h New feature! Jul 18, 2013
lettering.c New feature! Jul 18, 2013
lettering.h New feature! Jul 18, 2013
make_every_target.sh I can have Makefile? Jun 30, 2013
make_release_packages.sh Such commit... Sep 5, 2014
menu.c Such commit... Sep 5, 2014
menu.h Removed the (unnecessary) "#include "../sparrow3d/sparrow3d.h" stuff … Jun 11, 2013
music.c If I play the sounds just once every 200 seconds, it is faster on the… Feb 8, 2013
music.h Win32 changes Aug 31, 2014
particle.c Removed the (unnecessary) "#include "../sparrow3d/sparrow3d.h" stuff … Jun 11, 2013
particle.h New translations Feb 1, 2013
puzzletube.c Forgot spInitNet Sep 12, 2013
puzzletube.gpe - Puzzletube is now working with sparrow3D. Just highscore and some o… Nov 20, 2011
puzzletube.png COMMIT ALL THE CHANGES! \O| Jan 20, 2012
puzzletube.sh - like in the test application for sparrow3d, we need now a bashscrip… Nov 19, 2011
settings.c Such commit... Sep 5, 2014
settings.h Such commit... Sep 5, 2014
splashscreen.c Cool intro Feb 3, 2013
splashscreen.h Removed the (unnecessary) "#include "../sparrow3d/sparrow3d.h" stuff … Jun 11, 2013
stars.c Win32 changes Aug 31, 2014
stars.h Added new star sky Nov 27, 2011


 _____               _      _         _          
|  __ \             | |    | |       | |         
| |__) |   _ _______| | ___| |_ _   _| |__   ___ 
|  ___/ | | |_  /_  / |/ _ \ __| | | | '_ \ / _ \
| |   | |_| |/ / / /| |  __/ |_| |_| | |_) |  __/
|_|    \__,_/___/___|_|\___|\__|\__,_|_.__/ \___|

1. About his game
2. How to play?
3. Compo4all
4. Custom music
5. How to contact?

|1. About the game|

This game was made for the RIOT digital contest - a multi platform
game developing contest for different handhelds like the Openpandora,
Dingoo, Caanoo or Wiz.

It is written by Ziz and licenced under the GPL and MPL. You can get
the sourcode here: http://github.com/theZiz/puzzletube.

At the moment it is avaible for GP2X, Wiz, Dingux, Caanoo, Openpandora
and the GCW. Furthermore Linux and Windows PC.

|2. How to play?|

This a a puzzle game like many others but this time on a tube. There are
3 game modes explained at beginning. In every mode you have to crush
stones. To crush a stone you have to move at least 4 stones of the same
color to a 2x2 square. This square, every attached stone of the same
color and stones on the other side of the tube with the same color will
explode and you get points. If there is a stone of the same color on the
other side the stone wobbles. If you got a chain reaction you get more
points. How much points you get (and why) is shown on the left side of
the screen.

To get the 2x2 squares you have to change stones. You always switch two
stones around a third one "in the middle". There are 3 modes to switch
two stones, configurable in the settings. In the normal mode you just
press the shown buttons to switch the stones under the buttons.
E.g. on the GP2X A and X switches the stone left of your cursor with the
stone above your cursor.
In the second mode named "Snake" you move with 3 Cursors like a Snake
and the Tail and the Head switch if you press A, B, X or D.
The last and newest mode named "D-Pad" (or similar) is a bit
experimental, but much people seem to like it. You have to press A, B,
C or D, hold it down (!) and with the D-Pad choice a stone to switch.

|3. Compo4all|

Puzzletube is compatibly to compo4all. That means, if puzzletube finds a
c4a-prof file, which is created by compo4all manager or Mini-C4A, it commits
scores to an online highscore system (called "Compo4all").

|4. Custom Music|

If you don't like the ingame music of puzzletube, you can mute it and use a
player of your choice in background or just fill the music folder (if it not
exist, create it) with your custom music, which will played ingame instead.

|5. How to contact?|

Website: http://ziz.gp2x.de
E-Mail: alex.matthes@web.de (fuck you google mail!)
If you are English speaking feel free to write about Puzzletube in one
of these boards:
If you are German speaking this board could be interesting for you, too: