Ludum Dare 40
Outnumbered was built in 48 hours for the Ludum Dare game jam, submitted into the compo category. Unfortunately on the second day of the competition I was ill, and thus unable to spend as much time polishing the game as I would have liked. I spent around 10 hours total on the game on the first day of the jam.
Physics were built myself from scratch. My initial aim for the weekend was to implement the Separating-Axis-Theorem, however due to time constraints on the second day I was unable to do so - I will have to save this for a future jam.
The physics time step is linked directly to the renderer and therefore physics is completely hardware dependent. Again, due to time cnstraints on the second day I was unable to add real time-stepped physics to the simulation.