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Add example 11 to readme

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thebracket committed Jul 1, 2016
1 parent 87ce8d6 commit 727bf8374d1b65d964747ceec511c26497b86b07
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  1. +6 −0 README.md
  2. BIN tutorial_images/example11.png
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@@ -71,6 +71,12 @@ demonstrates rotation of the @ by leaning left or right as he travels (not an ef
[Example 10](https://github.com/thebracket/rltk/blob/master/examples/ex10/main.cpp): This example generates a random map, and you can move your @ around with the arrow keys. It is the first example to use the Entity-Component-System (ECS) provided by RLTK; it makes for a relatively straightforward and modern way to design a roguelike - with very little code, we have the basics of wandering around a map. Note: message passing isn't implemented yet; when it is - this example will be even smaller!
### Example 11: REXPaint support (http://www.gridsagegames.com/rexpaint/)
![RexPaint](https://raw.githubusercontent.com/thebracket/rltk/master/tutorial_images/example11.png "RexPaint")
[Example 10](https://github.com/thebracket/rltk/blob/master/examples/ex11/main.cpp): This example is basically Hello World, but with a REX Paint image loaded (Nyan Cat) and displayed.
## Example
The goal is to keep it simple from the user's point of view. The following code is enough to setup an ASCII terminal,
and display **Hello World** with a frame-rate displayed (around 100 FPS on my workstation):
Binary file not shown.

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