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@@ -0,0 +1,7 @@
# Configuration file

version {
I:version=1
}


@@ -32,7 +32,7 @@ world {
I:chalk_min_spawn=48

# Attempts the world generator will make to spawn a CHALK vein per chunk. Set to 0 to turn off CHALK. [range: 0 ~ 42, default: 3]
I:chalk_spawn_rate=3
I:chalk_spawn_rate=0

# Vein size that CHALK can spawn in. [range: 0 ~ 33, default: 33]
I:chalk_vein_size=33
@@ -44,7 +44,7 @@ world {
I:slate_min_spawn=0

# Attempts the world generator will make to spawn a SLATE vein per chunk. Set to 0 to turn off SLATE. [range: 0 ~ 42, default: 10]
I:slate_spawn_rate=10
I:slate_spawn_rate=0

# Vein size that SLATE can spawn in. [range: 0 ~ 33, default: 33]
I:slate_vein_size=33
@@ -0,0 +1,17 @@
# Configuration file

client {
# Set to true to remove all the Json model errors from the log. [default: true]
B:removeJsonExceptions=true
}


general {
# Set to true to print debug info to the log. [default: false]
B:debug=false

# Set to true to prevent multiblock crashes when Sponge is installed. WARNING: Unsupported, this may cause unexpected behaviour, use with caution! [default: false]
B:supressSpongeIssues=false
}


@@ -0,0 +1,11 @@
# Configuration file

general {
# If true jingles will play during Christmas. [default: true]
B:"Enable Jingling"=true

# The distance that jingles can be heard in blocks. [range: 1 ~ 2147483647, default: 40]
I:"Jingle Volume"=40
}


@@ -136,7 +136,7 @@ general {
D:arcFurnace_energyModifier=0.2

# A modifier to apply to the time of every Arc Furnace recipe
D:arcFurnace_timeModifier=0.33
D:arcFurnace_timeModifier=0.25

# Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot
B:arcfurnace_electrodeCrafting=true
@@ -157,22 +157,22 @@ general {
D:autoWorkbench_timeModifier=1.0

# The Flux per tick the belljar consumes to grow plants
I:belljar_consumption=8
I:belljar_consumption=12

# The amount of ticks one dose of fertilizer lasts in the belljar
I:belljar_fertilizer=6000
I:belljar_fertilizer=4000

# The amount of fluid the belljar uses per dose of fertilizer
I:belljar_fluid=250

# A base-modifier for all fluid fertilizers in the belljar
D:belljar_fluid_fertilizer_mod=1.0
D:belljar_fluid_fertilizer_mod=0.75

# A modifier to apply to the belljars total growing speed
D:belljar_growth_mod=1.0
D:belljar_growth_mod=0.5

# A base-modifier for all solid fertilizers in the belljar
D:belljar_solid_fertilizer_mod=1.0
D:belljar_solid_fertilizer_mod=0.75

# A modifier to apply to the energy costs of every Bottling Machine's process
D:bottlingMachine_energyModifier=1.0
@@ -220,7 +220,7 @@ general {
D:crusher_energyModifier=1.0

# A modifier to apply to the time of every Crusher recipe
D:crusher_timeModifier=1.0
D:crusher_timeModifier=0.8

# The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
I:dieselGen_output=4096
@@ -288,7 +288,7 @@ general {
D:metalPress_energyModifier=1.0

# A modifier to apply to the time of every MetalPress recipe
D:metalPress_timeModifier=1.0
D:metalPress_timeModifier=0.8

# A modifier to apply to the energy costs of every Mixer's process
D:mixer_energyModifier=1.0
@@ -55,7 +55,7 @@ balancing {
S:structureLoadMatcher=

# How often do structures spawn? [range: 0.0 ~ 10.0, default: 1.0]
S:structureSpawnChance=0.6
S:structureSpawnChance=0.5

# Biome Expression that will be checked for every single structure. Use this if you want to blacklist / whitelist specific biomes that shouldn't have structures. [default: ]
S:universalBiomeMatcher=
@@ -74,10 +74,10 @@ builder {
I:builderRfPerPlayer=40000

# Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block)
I:builderRfPerQuarry=300
I:builderRfPerQuarry=800

# RF per block that is skipped (used when a filter is added to the builder)
I:builderRfPerSkipped=50
I:builderRfPerSkipped=75

# If true we allow the clearing quarry cards to be crafted (these can be heavier on the server)
B:clearingQuarryAllowed=true
@@ -98,13 +98,13 @@ builder {
D:dimensionCostFactor=5.0

# The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card
D:fortunequarryShapeCardFactor=2.0
D:fortunequarryShapeCardFactor=3.0

# Maximum dimension of the shape when a shape card is used in the builder
I:maxBuilderDimension=512
I:maxBuilderDimension=256

# Maximum offset of the shape when a shape card is used in the builder
I:maxBuilderOffset=260
I:maxBuilderOffset=128

# Maximum dimension for the space chamber
I:maxSpaceChamberDimension=128
@@ -116,7 +116,7 @@ builder {
B:quarryAllowed=true

# The base speed (number of blocks per tick) of the quarry
I:quarryBaseSpeed=8
I:quarryBaseSpeed=6

# If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded
B:quarryChunkloads=true
@@ -10,6 +10,6 @@ lowerLimit=60
preciousBlocks=true
random=false
rogueSpawners=true
spawnChance=1.0
spawnChance=0.75
spawnFrequency=10
upperLimit=100
@@ -55,7 +55,7 @@ all {
I:"Maximum Brew Time"=12000

# enable/disable all slate blocks and world gen [default: true]
B:"Enable Slate"=true
B:"Enable Slate"=false

# enable/disable all stone pillar blocks [default: true]
B:"Enable Stone Pillars"=true
@@ -89,7 +89,7 @@ worldgen {
B:generateIslandsInSuperflat=false

# One in every X chunks will contain a slime island
I:slimeIslandRate=4200
I:slimeIslandRate=5600

# One in every X chunks will contain a magma island in the nether
I:magmaIslandRate=100
@@ -180,6 +180,7 @@
"appliedenergistics2:quartz_ore/0",
"astralsorcery:blockcustomore/1",
"astralsorcery:blockcustomsandore/0",
"deepresonance:resonating_ore/0",
"enderore:ore_ender",
"immersiveengineering:ore/0",
"immersiveengineering:ore/1",
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@@ -5,8 +5,6 @@ var brick = <ore:ingotBrick>;
var brickNether = <ore:ingotBrickNether>;
var sandstone = <ore:sandstone>;
var blazePowder = <ore:powderBlaze>;
var dustCoal = <ore:dustCoal>;
var dustIron = <ore:dustIron>;
var silicon = <ore:itemSilicon>;
var redstone = <minecraft:redstone>;
var enderPearl = <minecraft:ender_pearl>;
@@ -33,6 +31,8 @@ var dustPlatinum = <ore:dustPlatinum>;
var dustCopper = <ore:dustCopper>;
var dustTin = <ore:dustTin>;
var dustSilver = <ore:dustSilver>;
var dustCoal = <ore:dustCoal>;
var dustIron = <ore:dustIron>;



@@ -37,6 +37,7 @@ var cokeTF = <thermalfoundation:material:802>;
var redstone = <minecraft:redstone>;
var bucket = <minecraft:bucket>;
var glass = <minecraft:glass>;
var plateSteel = <ore:plateSteel>;



@@ -51,9 +52,9 @@ recipes.addShaped("HardenedUpgrade", <thermalfoundation:upgrade>,

recipes.remove(<thermalfoundation:upgrade:1>);
recipes.addShaped("ReinforcedUpgrade", <thermalfoundation:upgrade:1>,
[[ingotGraphite, ingotGraphite, ingotGraphite],
[[plateSteel, plateSteel, plateSteel],
[ingotGraphite, gearSilver, ingotGraphite],
[glassHardened, ingotGraphite, glassHardened]]);
[glassHardened, <ore:plateGold>, glassHardened]]);


// remove induction smelter steel recipes
@@ -75,6 +76,10 @@ recipes.addShaped("Accumulator", accumulator,
[bucket, servo, bucket]]);


// remove smelter alloying for enderium and signalum
mods.tconstruct.Alloy.removeRecipe(<liquid:enderium>);
mods.tconstruct.Alloy.removeRecipe(<liquid:signalum>);


// Remove gear recipes
recipes.remove(<thermalfoundation:material:24>);
@@ -7,5 +7,5 @@ recipes.addShapeless(<cookingforblockheads:recipe_book:2>, [<cookingforblockhead
recipes.removeShapeless(<harvestcraft:saltitem>, [<harvestcraft:potitem>, <ore:listAllwater>]);
recipes.addShapeless("salt", <harvestcraft:saltitem> * 3, [<ore:toolPot>, <ore:listAllwater>]);

// chestnut to flower
recipes.removeShapeless(<harvestcraft:flouritem>, [<harvestcraft:mortarandpestleitem>, <harvestcraft:chestnutitem>]);
// chestnut to flour
recipes.addShapeless("chestnutOil", <harvestcraft:chestnutbutteritem>, [<harvestcraft:juiceritem>, <harvestcraft:chestnutitem>] );
@@ -1,6 +1,6 @@

var ingotIron = <minecraft:iron_ingot>;
var redstone = <minecraft:redstone>;
var redstone = <minecraft:redstone>;



@@ -70,4 +70,9 @@ recipes.remove(<rustic:candle>);
recipes.addShaped("candle", <rustic:candle>,
[[null, <minecraft:string>, null],
[null, <ore:tallow>, null],
[null, ingotIron, null]]);
[null, ingotIron, null]]);


// add chalk to marble oredict (for chisel)
val marbleDict = <ore:stoneMarble>;
marbleDict.add(<earthworks:block_chalk>);