OS Version: iOS 17.2.1 (21C66) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Crashed Thread: 8 Application Specific Information: *** error for object %p: pointer being freed was not allocated > MyGame-IOS-Shipping > MyGame-IOS-Shipping(45231,0x16b503000) malloc: *** error for object 0x4d007700410044: pointer being freed was not allocated Thread 8 Crashed: 0 libsystem_kernel.dylib 0x3ca71dfbc __pthread_kill 1 libsystem_pthread.dylib 0x40f89d67c pthread_kill 2 libsystem_c.dylib 0x34b941b8c abort 3 libsystem_malloc.dylib 0x35b8ae1fc malloc_vreport 4 libsystem_malloc.dylib 0x35b8ae3e0 malloc_report 5 libsystem_malloc.dylib 0x35b88e05c find_zone_and_free 6 MyGame-IOS-Shipping 0x209247e10 UTurboLinkGrpcManager::Private::CreateServiceChannel 7 MyGame-IOS-Shipping 0x20922f43c UKittyService::Connect 8 MyGame-IOS-Shipping 0x20928a428 ATurboLinkDSPlayerController::ConnectToKittyService 9 MyGame-IOS-Shipping 0x2062976c0 UFunction::Invoke 10 MyGame-IOS-Shipping 0x2063c94d4 UObject::CallFunction 11 MyGame-IOS-Shipping 0x2063d0738 UObject::ProcessContextOpcode 12 MyGame-IOS-Shipping 0x2063c9b14 ProcessLocalScriptFunction 13 MyGame-IOS-Shipping 0x2063c9720 ProcessScriptFunction 14 MyGame-IOS-Shipping 0x2063c9b14 ProcessLocalScriptFunction 15 MyGame-IOS-Shipping 0x2062976c0 UFunction::Invoke 16 MyGame-IOS-Shipping 0x2063cadc0 UObject::ProcessEvent 17 MyGame-IOS-Shipping 0x2080ffea4 UUserWidget::NativeConstruct 18 MyGame-IOS-Shipping 0x2080ff0b4 UUserWidget::OnWidgetRebuilt 19 MyGame-IOS-Shipping 0x2080984e0 UWidget::TakeWidget_Private 20 MyGame-IOS-Shipping 0x20803619c UWidget::TakeWidget 21 MyGame-IOS-Shipping 0x207f9bf7c UGameViewportSubsystem::AddToScreen 22 MyGame-IOS-Shipping 0x2080f4f34 UUserWidget::execAddToViewport 23 MyGame-IOS-Shipping 0x2062976c0 UFunction::Invoke 24 MyGame-IOS-Shipping 0x2063c94d4 UObject::CallFunction 25 MyGame-IOS-Shipping 0x2063d0738 UObject::ProcessContextOpcode 26 MyGame-IOS-Shipping 0x2063c9b14 ProcessLocalScriptFunction 27 MyGame-IOS-Shipping 0x2063c9720 ProcessScriptFunction 28 MyGame-IOS-Shipping 0x2063c9b14 ProcessLocalScriptFunction 29 MyGame-IOS-Shipping 0x2063c9720 ProcessScriptFunction 30 MyGame-IOS-Shipping 0x2063d0738 UObject::ProcessContextOpcode 31 MyGame-IOS-Shipping 0x2063c9b14 ProcessLocalScriptFunction 32 MyGame-IOS-Shipping 0x2063c9720 ProcessScriptFunction 33 MyGame-IOS-Shipping 0x2063c9b14 ProcessLocalScriptFunction 34 MyGame-IOS-Shipping 0x2062976c0 UFunction::Invoke 35 MyGame-IOS-Shipping 0x2063cadc0 UObject::ProcessEvent 36 MyGame-IOS-Shipping 0x2083997e0 AActor::BeginPlay 37 MyGame-IOS-Shipping 0x208399188 AActor::DispatchBeginPlay 38 MyGame-IOS-Shipping 0x20905f5f0 AWorldSettings::NotifyBeginPlay 39 MyGame-IOS-Shipping 0x20886c630 AGameStateBase::HandleBeginPlay 40 MyGame-IOS-Shipping 0x208ff47f8 UWorld::BeginPlay 41 MyGame-IOS-Shipping 0x208f62568 UEngine::LoadMap 42 MyGame-IOS-Shipping 0x208f5f734 UEngine::Browse 43 MyGame-IOS-Shipping 0x208f609b8 UEngine::TickWorldTravel 44 MyGame-IOS-Shipping 0x208807470 UGameEngine::Tick 45 MyGame-IOS-Shipping 0x2091a608c FEngineLoop::Tick 46 MyGame-IOS-Shipping 0x206455a14 -[IOSAppDelegate MainAppThread:] 47 Foundation 0x33983bddc __NSThread__start__ 48 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 0 0 libsystem_kernel.dylib 0x3ca715178 mach_msg2_trap 1 libsystem_kernel.dylib 0x3ca714f0c mach_msg2_internal 2 libsystem_kernel.dylib 0x3ca714e24 mach_msg_overwrite 3 libsystem_kernel.dylib 0x3ca714c64 mach_msg 4 CoreFoundation 0x33b88db18 __CFRunLoopServiceMachPort 5 CoreFoundation 0x33b88ba10 __CFRunLoopRun 6 CoreFoundation 0x33b88b474 CFRunLoopRunSpecific 7 GraphicsServices 0x3c23bd4f4 GSEventRunModal 8 UIKitCore 0x33feda628 -[UIApplication _run] 9 UIKitCore 0x33fed9c64 UIApplicationMain 10 MyGame-IOS-Shipping 0x2091a7b50 main 11 0x1d684adcc Thread 1 0 libsystem_kernel.dylib 0x3ca71d6d0 __workq_kernreturn 1 libsystem_pthread.dylib 0x40f8999ac _pthread_wqthread Thread 2 0 libsystem_kernel.dylib 0x3ca71d6d0 __workq_kernreturn 1 libsystem_pthread.dylib 0x40f8999ac _pthread_wqthread Thread 3 0 libsystem_kernel.dylib 0x3ca71d6d0 __workq_kernreturn 1 libsystem_pthread.dylib 0x40f8999ac _pthread_wqthread Thread 4 0 libsystem_kernel.dylib 0x3ca71d6d0 __workq_kernreturn 1 libsystem_pthread.dylib 0x40f8999ac _pthread_wqthread Thread 5 name: com.apple.uikit.eventfetch-thread 0 libsystem_kernel.dylib 0x3ca715178 mach_msg2_trap 1 libsystem_kernel.dylib 0x3ca714f0c mach_msg2_internal 2 libsystem_kernel.dylib 0x3ca714e24 mach_msg_overwrite 3 libsystem_kernel.dylib 0x3ca714c64 mach_msg 4 CoreFoundation 0x33b88db18 __CFRunLoopServiceMachPort 5 CoreFoundation 0x33b88ba10 __CFRunLoopRun 6 CoreFoundation 0x33b88b474 CFRunLoopRunSpecific 7 Foundation 0x3397b8488 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] 8 Foundation 0x3397e5748 -[NSRunLoop(NSRunLoop) runUntilDate:] 9 UIKitCore 0x33fe3c4a4 -[UIEventFetcher threadMain] 10 Foundation 0x33983bddc __NSThread__start__ 11 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 6 0 libsystem_kernel.dylib 0x3ca71d6d0 __workq_kernreturn 1 libsystem_pthread.dylib 0x40f8999ac _pthread_wqthread Thread 8 Crashed: 0 libsystem_kernel.dylib 0x3ca71dfbc __pthread_kill 1 libsystem_pthread.dylib 0x40f89d67c pthread_kill 2 libsystem_c.dylib 0x34b941b8c abort 3 libsystem_malloc.dylib 0x35b8ae1fc malloc_vreport 4 libsystem_malloc.dylib 0x35b8ae3e0 malloc_report 5 libsystem_malloc.dylib 0x35b88e05c find_zone_and_free 6 MyGame-IOS-Shipping 0x209247e10 UTurboLinkGrpcManager::Private::CreateServiceChannel 7 MyGame-IOS-Shipping 0x20922f43c UKittyService::Connect 8 MyGame-IOS-Shipping 0x20928a428 ATurboLinkDSPlayerController::ConnectToKittyService 9 MyGame-IOS-Shipping 0x2062976c0 UFunction::Invoke 10 MyGame-IOS-Shipping 0x2063c94d4 UObject::CallFunction 11 MyGame-IOS-Shipping 0x2063d0738 UObject::ProcessContextOpcode 12 MyGame-IOS-Shipping 0x2063c9b14 ProcessLocalScriptFunction 13 MyGame-IOS-Shipping 0x2063c9720 ProcessScriptFunction 14 MyGame-IOS-Shipping 0x2063c9b14 ProcessLocalScriptFunction 15 MyGame-IOS-Shipping 0x2062976c0 UFunction::Invoke 16 MyGame-IOS-Shipping 0x2063cadc0 UObject::ProcessEvent 17 MyGame-IOS-Shipping 0x2080ffea4 UUserWidget::NativeConstruct 18 MyGame-IOS-Shipping 0x2080ff0b4 UUserWidget::OnWidgetRebuilt 19 MyGame-IOS-Shipping 0x2080984e0 UWidget::TakeWidget_Private 20 MyGame-IOS-Shipping 0x20803619c UWidget::TakeWidget 21 MyGame-IOS-Shipping 0x207f9bf7c UGameViewportSubsystem::AddToScreen 22 MyGame-IOS-Shipping 0x2080f4f34 UUserWidget::execAddToViewport 23 MyGame-IOS-Shipping 0x2062976c0 UFunction::Invoke 24 MyGame-IOS-Shipping 0x2063c94d4 UObject::CallFunction 25 MyGame-IOS-Shipping 0x2063d0738 UObject::ProcessContextOpcode 26 MyGame-IOS-Shipping 0x2063c9b14 ProcessLocalScriptFunction 27 MyGame-IOS-Shipping 0x2063c9720 ProcessScriptFunction 28 MyGame-IOS-Shipping 0x2063c9b14 ProcessLocalScriptFunction 29 MyGame-IOS-Shipping 0x2063c9720 ProcessScriptFunction 30 MyGame-IOS-Shipping 0x2063d0738 UObject::ProcessContextOpcode 31 MyGame-IOS-Shipping 0x2063c9b14 ProcessLocalScriptFunction 32 MyGame-IOS-Shipping 0x2063c9720 ProcessScriptFunction 33 MyGame-IOS-Shipping 0x2063c9b14 ProcessLocalScriptFunction 34 MyGame-IOS-Shipping 0x2062976c0 UFunction::Invoke 35 MyGame-IOS-Shipping 0x2063cadc0 UObject::ProcessEvent 36 MyGame-IOS-Shipping 0x2083997e0 AActor::BeginPlay 37 MyGame-IOS-Shipping 0x208399188 AActor::DispatchBeginPlay 38 MyGame-IOS-Shipping 0x20905f5f0 AWorldSettings::NotifyBeginPlay 39 MyGame-IOS-Shipping 0x20886c630 AGameStateBase::HandleBeginPlay 40 MyGame-IOS-Shipping 0x208ff47f8 UWorld::BeginPlay 41 MyGame-IOS-Shipping 0x208f62568 UEngine::LoadMap 42 MyGame-IOS-Shipping 0x208f5f734 UEngine::Browse 43 MyGame-IOS-Shipping 0x208f609b8 UEngine::TickWorldTravel 44 MyGame-IOS-Shipping 0x208807470 UGameEngine::Tick 45 MyGame-IOS-Shipping 0x2091a608c FEngineLoop::Tick 46 MyGame-IOS-Shipping 0x206455a14 -[IOSAppDelegate MainAppThread:] 47 Foundation 0x33983bddc __NSThread__start__ 48 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 9 name: Foreground Worker #0 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x205fcea90 LowLevelTasks::FScheduler::TrySleeping 4 MyGame-IOS-Shipping 0x205fcd9e0 LowLevelTasks::FScheduler::WorkerMain 5 MyGame-IOS-Shipping 0x206076db8 FThreadImpl::Run 6 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 7 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 8 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 10 name: Foreground Worker #1 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x205fcea90 LowLevelTasks::FScheduler::TrySleeping 4 MyGame-IOS-Shipping 0x205fcd9e0 LowLevelTasks::FScheduler::WorkerMain 5 MyGame-IOS-Shipping 0x206076db8 FThreadImpl::Run 6 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 7 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 8 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 11 name: Background Worker #2 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x205fcea90 LowLevelTasks::FScheduler::TrySleeping 4 MyGame-IOS-Shipping 0x205fcd9e0 LowLevelTasks::FScheduler::WorkerMain 5 MyGame-IOS-Shipping 0x206076db8 FThreadImpl::Run 6 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 7 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 8 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 12 name: Background Worker #3 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x205fcea90 LowLevelTasks::FScheduler::TrySleeping 4 MyGame-IOS-Shipping 0x205fcd9e0 LowLevelTasks::FScheduler::WorkerMain 5 MyGame-IOS-Shipping 0x206076db8 FThreadImpl::Run 6 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 7 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 8 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 13 name: BackgroundThreadPool #0 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x20604978c FQueuedThread::Run 4 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 5 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 14 name: BackgroundThreadPool #1 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x20604978c FQueuedThread::Run 4 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 5 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 15 name: Reserve Worker #0 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x205fdfabc UE::Core::Private::Function::TFunctionRefCaller::Call 4 MyGame-IOS-Shipping 0x206076db8 FThreadImpl::Run 5 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 6 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 7 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 16 name: Reserve Worker #1 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x205fdfabc UE::Core::Private::Function::TFunctionRefCaller::Call 4 MyGame-IOS-Shipping 0x206076db8 FThreadImpl::Run 5 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 6 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 7 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 17 name: Reserve Worker #2 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x205fdfabc UE::Core::Private::Function::TFunctionRefCaller::Call 4 MyGame-IOS-Shipping 0x206076db8 FThreadImpl::Run 5 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 6 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 7 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 18 name: Reserve Worker #3 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x205fdfabc UE::Core::Private::Function::TFunctionRefCaller::Call 4 MyGame-IOS-Shipping 0x206076db8 FThreadImpl::Run 5 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 6 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 7 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 19 name: HttpManagerThread 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 libc++.1.dylib 0x35bcaef5c std::__1::condition_variable::__do_timed_wait 3 MyGame-IOS-Shipping 0x205fd1910 UE::HAL::Private::FGenericPlatformManualResetEvent::WaitUntil 4 MyGame-IOS-Shipping 0x205fd13c4 UE::ParkingLot::Private::WaitUntil 5 MyGame-IOS-Shipping 0x2062828bc UE::FManualResetEvent::WaitFor 6 MyGame-IOS-Shipping 0x206f01b38 UE::EventLoop::TEventLoop::RunOnce 7 MyGame-IOS-Shipping 0x206f01a54 UE::EventLoop::TEventLoop::Run 8 MyGame-IOS-Shipping 0x206ef6fe4 FEventLoopHttpThread::Run 9 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 10 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 11 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 20 name: OnlineAsyncTaskThreadNull DefaultInstance(1) 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017cd0 FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x20a09b3dc FOnlineAsyncTaskManager::Run 4 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 5 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 21 name: IOThreadPool #0 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x20604978c FQueuedThread::Run 4 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 5 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 22 name: IOThreadPool #1 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x20604978c FQueuedThread::Run 4 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 5 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 23 name: IOThreadPool #2 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x20604978c FQueuedThread::Run 4 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 5 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 24 name: IOThreadPool #3 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x20604978c FQueuedThread::Run 4 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 5 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 25 name: IoService 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x20718fb2c FFileIoStore::Run 4 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 5 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 26 name: IoDispatcher 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x2060bead0 FIoDispatcherImpl::Run 4 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 5 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 27 0 libsystem_kernel.dylib 0x3ca715178 mach_msg2_trap 1 libsystem_kernel.dylib 0x3ca714f0c mach_msg2_internal 2 libsystem_kernel.dylib 0x3ca714e24 mach_msg_overwrite 3 libsystem_kernel.dylib 0x3ca714c64 mach_msg 4 CoreFoundation 0x33b88db18 __CFRunLoopServiceMachPort 5 CoreFoundation 0x33b88ba10 __CFRunLoopRun 6 CoreFoundation 0x33b88b474 CFRunLoopRunSpecific 7 Foundation 0x3397b8488 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] 8 Foundation 0x3397b6880 -[NSRunLoop(NSRunLoop) run] 9 Foundation 0x33983bddc __NSThread__start__ 10 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 28 name: RenderThread 0 0 AGXMetalG14 0x46db9ced0 agxsTwiddleAddressCommon 1 AGXMetalG14 0x46de7eecc [inlined] TiledMemory::convertTiles2D 2 AGXMetalG14 0x46de7eecc TiledMemory::convertTiles2D 3 AGXMetalG14 0x46db7999c AGX::Texture::writeRegion 4 AGXMetalG14 0x46db791f0 -[AGXG14FamilyTexture replaceRegion:mipmapLevel:slice:withBytes:bytesPerRow:bytesPerImage:] 5 MyGame-IOS-Shipping 0x205fbfcfc mtlpp::Texture::Replace 6 MyGame-IOS-Shipping 0x20aa8de64 FMetalSurface::UpdateSurfaceAndDestroySourceBuffer 7 MyGame-IOS-Shipping 0x20aa8d498 FMetalDynamicRHI::UnlockTexture2D_RenderThread 8 MyGame-IOS-Shipping 0x208d329ec FTexture2DResource::CreateTexture 9 MyGame-IOS-Shipping 0x208d2e998 FStreamableTextureResource::InitRHI 10 MyGame-IOS-Shipping 0x2069f5b04 FRenderResource::InitResource 11 MyGame-IOS-Shipping 0x206a133d0 TGraphTask::ExecuteTask 12 MyGame-IOS-Shipping 0x205fd9e2c FNamedTaskThread::ProcessTasksNamedThread 13 MyGame-IOS-Shipping 0x205fd97c4 FNamedTaskThread::ProcessTasksUntilQuit 14 MyGame-IOS-Shipping 0x2069d395c RenderingThreadMain 15 MyGame-IOS-Shipping 0x2069ddc94 FRenderingThread::Run 16 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 17 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 18 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 29 name: RTHeartBeat 0 0 libsystem_kernel.dylib 0x3ca715978 __semwait_signal 1 libsystem_c.dylib 0x34b8d5f1c nanosleep 2 libsystem_c.dylib 0x34b8d5e34 usleep 3 MyGame-IOS-Shipping 0x206017a00 FGenericPlatformProcess::Sleep 4 MyGame-IOS-Shipping 0x2069dff38 FRenderingThreadTickHeartbeat::Run 5 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 6 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 7 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 30 name: FMediaTicker 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017c4c FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x2071e1338 FMediaTicker::Run 4 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 5 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 31 name: FAsyncLoadingThread 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017cd0 FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x206288900 FZenaphoreWaiter::WaitInternal 4 MyGame-IOS-Shipping 0x2062889ac FZenaphoreWaiter::Wait 5 MyGame-IOS-Shipping 0x206272708 FAsyncLoadingThread2::Run 6 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 7 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 8 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 32 0 libsystem_kernel.dylib 0x3ca715978 __semwait_signal 1 libsystem_c.dylib 0x34b8d5f1c nanosleep 2 libsystem_c.dylib 0x34b8e41d8 sleep 3 Sentry 0x10cddfe98 monitorCachedData 4 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 33 name: SentryCrash Exception Handler (Secondary) 0 libsystem_kernel.dylib 0x3ca715178 mach_msg2_trap 1 libsystem_kernel.dylib 0x3ca714f0c mach_msg2_internal 2 libsystem_kernel.dylib 0x3ca719714 thread_suspend 3 Sentry 0x10cdc9d4c handleExceptions 4 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 34 name: SentryCrash Exception Handler (Primary) 0 libsystem_kernel.dylib 0x3ca715178 mach_msg2_trap 1 libsystem_kernel.dylib 0x3ca714f0c mach_msg2_internal 2 libsystem_kernel.dylib 0x3ca714e24 mach_msg_overwrite 3 libsystem_kernel.dylib 0x3ca714c64 mach_msg 4 Sentry 0x10cdc9d78 handleExceptions 5 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 35 name: io.sentry.app-hang-tracker 0 libsystem_kernel.dylib 0x3ca715978 __semwait_signal 1 libsystem_c.dylib 0x34b8d5f1c nanosleep 2 Foundation 0x339ed2768 +[NSThread sleepForTimeInterval:] 3 Sentry 0x10cdb1270 -[SentryANRTracker detectANRs] 4 Foundation 0x33983bddc __NSThread__start__ 5 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 36 name: caulk::deferred_logger 0 libsystem_kernel.dylib 0x3ca7150f4 semaphore_wait_trap 1 caulk 0x415173690 caulk::semaphore::timed_wait 2 caulk 0x4151734c0 caulk::concurrent::details::worker_thread::run 3 caulk 0x41518c738 caulk::thread_proxy 4 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 37 name: caulk.messenger.shared:high 0 libsystem_kernel.dylib 0x3ca7150f4 semaphore_wait_trap 1 caulk 0x415173690 caulk::semaphore::timed_wait 2 caulk 0x4151734c0 caulk::concurrent::details::worker_thread::run 3 caulk 0x41518c738 caulk::thread_proxy 4 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 38 name: AudioMixerRenderThread(1) 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017cd0 FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x206fe7bb4 Audio::IAudioMixerPlatformInterface::RunInternal 4 MyGame-IOS-Shipping 0x206fe7c14 Audio::IAudioMixerPlatformInterface::Run 5 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 6 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 7 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 39 name: AURemoteIO::IOThread 0 libsystem_kernel.dylib 0x3ca715178 mach_msg2_trap 1 libsystem_kernel.dylib 0x3ca714f0c mach_msg2_internal 2 libsystem_kernel.dylib 0x3ca714e24 mach_msg_overwrite 3 libsystem_kernel.dylib 0x3ca714c64 mach_msg 4 libEmbeddedSystemAUs.dylib 0x426d6857c caulk::thread_proxy 5 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 40 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x205beb2f4 gpr_cv_wait 3 MyGame-IOS-Shipping 0x20597a894 grpc_core::Executor::ThreadMain 4 MyGame-IOS-Shipping 0x205bf2960 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::operator() 5 MyGame-IOS-Shipping 0x205bf2864 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::__invoke 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 41 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x205beb2f4 gpr_cv_wait 3 MyGame-IOS-Shipping 0x20597a894 grpc_core::Executor::ThreadMain 4 MyGame-IOS-Shipping 0x205bf2960 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::operator() 5 MyGame-IOS-Shipping 0x205bf2864 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::__invoke 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 42 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x205beb380 gpr_cv_wait 3 MyGame-IOS-Shipping 0x2059b37fc wait_until 4 MyGame-IOS-Shipping 0x2059b33b8 timer_main_loop 5 MyGame-IOS-Shipping 0x2059b3220 timer_thread 6 MyGame-IOS-Shipping 0x205bf2960 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::operator() 7 MyGame-IOS-Shipping 0x205bf2864 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::__invoke 8 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 43 name: com.apple.NSURLConnectionLoader 0 libsystem_kernel.dylib 0x3ca715178 mach_msg2_trap 1 libsystem_kernel.dylib 0x3ca714f0c mach_msg2_internal 2 libsystem_kernel.dylib 0x3ca714e24 mach_msg_overwrite 3 libsystem_kernel.dylib 0x3ca714c64 mach_msg 4 CoreFoundation 0x33b88db18 __CFRunLoopServiceMachPort 5 CoreFoundation 0x33b88ba10 __CFRunLoopRun 6 CoreFoundation 0x33b88b474 CFRunLoopRunSpecific 7 CFNetwork 0x33dc6005c estimatedPropertyListSize 8 Foundation 0x33983bddc __NSThread__start__ 9 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 44 name: FAsyncPurge 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x206017cd0 FPThreadEvent::Wait 3 MyGame-IOS-Shipping 0x206308eec FAsyncPurge::Run 4 MyGame-IOS-Shipping 0x20604488c FRunnableThreadPThread::Run 5 MyGame-IOS-Shipping 0x206025c7c FRunnableThreadPThread::_ThreadProc 6 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 45 name: com.apple.CoreMotion.MotionThread 0 libsystem_kernel.dylib 0x3ca715178 mach_msg2_trap 1 libsystem_kernel.dylib 0x3ca714f0c mach_msg2_internal 2 libsystem_kernel.dylib 0x3ca714e24 mach_msg_overwrite 3 libsystem_kernel.dylib 0x3ca714c64 mach_msg 4 CoreFoundation 0x33b88db18 __CFRunLoopServiceMachPort 5 CoreFoundation 0x33b88ba10 __CFRunLoopRun 6 CoreFoundation 0x33b88b474 CFRunLoopRunSpecific 7 CoreFoundation 0x33b88b1d8 CFRunLoopRun 8 CoreMotion 0x355503618 CLClientGetDistanceCoordinates 9 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 46 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x205beb2f4 gpr_cv_wait 3 MyGame-IOS-Shipping 0x205b61504 grpc_core::CondVar::WaitWithDeadline 4 MyGame-IOS-Shipping 0x205b612d0 grpc_core::CondVar::Wait 5 MyGame-IOS-Shipping 0x205920bb0 grpc_event_engine::experimental::OriginalThreadPool::Queue::Step 6 MyGame-IOS-Shipping 0x2059209fc grpc_event_engine::experimental::OriginalThreadPool::ThreadFunc 7 MyGame-IOS-Shipping 0x205921f08 grpc_event_engine::experimental::OriginalThreadPool::StartThread::lambda::operator() 8 MyGame-IOS-Shipping 0x205921d80 grpc_event_engine::experimental::OriginalThreadPool::StartThread::lambda::__invoke 9 MyGame-IOS-Shipping 0x205bf2960 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::operator() 10 MyGame-IOS-Shipping 0x205bf2864 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::__invoke 11 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 47 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x205beb2f4 gpr_cv_wait 3 MyGame-IOS-Shipping 0x205b61504 grpc_core::CondVar::WaitWithDeadline 4 MyGame-IOS-Shipping 0x205b612d0 grpc_core::CondVar::Wait 5 MyGame-IOS-Shipping 0x205920bb0 grpc_event_engine::experimental::OriginalThreadPool::Queue::Step 6 MyGame-IOS-Shipping 0x2059209fc grpc_event_engine::experimental::OriginalThreadPool::ThreadFunc 7 MyGame-IOS-Shipping 0x205921f08 grpc_event_engine::experimental::OriginalThreadPool::StartThread::lambda::operator() 8 MyGame-IOS-Shipping 0x205921d80 grpc_event_engine::experimental::OriginalThreadPool::StartThread::lambda::__invoke 9 MyGame-IOS-Shipping 0x205bf2960 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::operator() 10 MyGame-IOS-Shipping 0x205bf2864 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::__invoke 11 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 48 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x205beb2f4 gpr_cv_wait 3 MyGame-IOS-Shipping 0x205b61504 grpc_core::CondVar::WaitWithDeadline 4 MyGame-IOS-Shipping 0x205b612d0 grpc_core::CondVar::Wait 5 MyGame-IOS-Shipping 0x205920bb0 grpc_event_engine::experimental::OriginalThreadPool::Queue::Step 6 MyGame-IOS-Shipping 0x2059209fc grpc_event_engine::experimental::OriginalThreadPool::ThreadFunc 7 MyGame-IOS-Shipping 0x205921f08 grpc_event_engine::experimental::OriginalThreadPool::StartThread::lambda::operator() 8 MyGame-IOS-Shipping 0x205921d80 grpc_event_engine::experimental::OriginalThreadPool::StartThread::lambda::__invoke 9 MyGame-IOS-Shipping 0x205bf2960 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::operator() 10 MyGame-IOS-Shipping 0x205bf2864 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::__invoke 11 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 49 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x205beb2f4 gpr_cv_wait 3 MyGame-IOS-Shipping 0x205b61504 grpc_core::CondVar::WaitWithDeadline 4 MyGame-IOS-Shipping 0x205b612d0 grpc_core::CondVar::Wait 5 MyGame-IOS-Shipping 0x205920bb0 grpc_event_engine::experimental::OriginalThreadPool::Queue::Step 6 MyGame-IOS-Shipping 0x2059209fc grpc_event_engine::experimental::OriginalThreadPool::ThreadFunc 7 MyGame-IOS-Shipping 0x205921f08 grpc_event_engine::experimental::OriginalThreadPool::StartThread::lambda::operator() 8 MyGame-IOS-Shipping 0x205921d80 grpc_event_engine::experimental::OriginalThreadPool::StartThread::lambda::__invoke 9 MyGame-IOS-Shipping 0x205bf2960 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::operator() 10 MyGame-IOS-Shipping 0x205bf2864 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::__invoke 11 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 50 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x205beb2f4 gpr_cv_wait 3 MyGame-IOS-Shipping 0x205b61504 grpc_core::CondVar::WaitWithDeadline 4 MyGame-IOS-Shipping 0x205b612d0 grpc_core::CondVar::Wait 5 MyGame-IOS-Shipping 0x205920bb0 grpc_event_engine::experimental::OriginalThreadPool::Queue::Step 6 MyGame-IOS-Shipping 0x2059209fc grpc_event_engine::experimental::OriginalThreadPool::ThreadFunc 7 MyGame-IOS-Shipping 0x205921f08 grpc_event_engine::experimental::OriginalThreadPool::StartThread::lambda::operator() 8 MyGame-IOS-Shipping 0x205921d80 grpc_event_engine::experimental::OriginalThreadPool::StartThread::lambda::__invoke 9 MyGame-IOS-Shipping 0x205bf2960 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::operator() 10 MyGame-IOS-Shipping 0x205bf2864 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::__invoke 11 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 51 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x205beb2f4 gpr_cv_wait 3 MyGame-IOS-Shipping 0x205b61504 grpc_core::CondVar::WaitWithDeadline 4 MyGame-IOS-Shipping 0x205b612d0 grpc_core::CondVar::Wait 5 MyGame-IOS-Shipping 0x205920bb0 grpc_event_engine::experimental::OriginalThreadPool::Queue::Step 6 MyGame-IOS-Shipping 0x2059209fc grpc_event_engine::experimental::OriginalThreadPool::ThreadFunc 7 MyGame-IOS-Shipping 0x205921f08 grpc_event_engine::experimental::OriginalThreadPool::StartThread::lambda::operator() 8 MyGame-IOS-Shipping 0x205921d80 grpc_event_engine::experimental::OriginalThreadPool::StartThread::lambda::__invoke 9 MyGame-IOS-Shipping 0x205bf2960 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::operator() 10 MyGame-IOS-Shipping 0x205bf2864 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::__invoke 11 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 52 0 libsystem_kernel.dylib 0x3ca715b1c __psynch_cvwait 1 libsystem_pthread.dylib 0x40f898fd0 _pthread_cond_wait 2 MyGame-IOS-Shipping 0x205beb380 gpr_cv_wait 3 MyGame-IOS-Shipping 0x20591a554 grpc_core::CondVar::WaitWithTimeout 4 MyGame-IOS-Shipping 0x20591a478 grpc_event_engine::experimental::TimerManager::WaitUntil 5 MyGame-IOS-Shipping 0x20591a71c grpc_event_engine::experimental::TimerManager::MainLoop 6 MyGame-IOS-Shipping 0x20591b8e8 grpc_event_engine::experimental::TimerManager::StartMainLoopThread::lambda::operator() 7 MyGame-IOS-Shipping 0x20591b8b8 grpc_event_engine::experimental::TimerManager::StartMainLoopThread::lambda::__invoke 8 MyGame-IOS-Shipping 0x205bf2960 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::operator() 9 MyGame-IOS-Shipping 0x205bf2864 grpc_core::(anonymous namespace)::ThreadInternalsPosix::ThreadInternalsPosix::lambda::__invoke 10 libsystem_pthread.dylib 0x40f89a4d0 _pthread_start Thread 8 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x0000000000000073 x5: 0x000000000000002e x6: 0x0000000000000001 x7: 0x0000000000000830 x8: 0x2318aa1bca41a814 x9: 0x2318aa1aa1119814 x10: 0x000000000000000a x11: 0x0000000000000000 x12: 0x0000000000000034 x13: 0x00000000000007fd x14: 0x00000000d2c330d5 x15: 0x00000000000000d5 x16: 0x0000000000000148 x17: 0x000000016b503000 x18: 0x0000000000000000 x19: 0x0000000000000006 x20: 0x0000000000005d0b x21: 0x000000016b5030e0 x22: 0x00000001c3b21cbd x23: 0x000000016b500580 x24: 0x0000000000000000 x25: 0x0000000000000000 x26: 0x000000016af27bc9 x27: 0x000000016b503000 x28: 0x0000000000000785 fp: 0x000000016b4ffed0 lr: 0x000000021db03680 sp: 0x000000016b4ffeb0 pc: 0x00000001fb245fbc cpsr: 0x0000000040001000 EOF