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v0.3.7 (Jan 20 2018)

  • Fixed an original game bug causing CdStreamSync to deadlock randomly (included an export for other mods to check if this std.stream build is aware of this bug and fixes it)
  • Fixed path translation heuristics for LoadLibrary, so explicitly loading system DLLs does not fail anymore
Assets 3

@thelink2012 thelink2012 released this Nov 12, 2016 · 12 commits to master since this release

v0.3.5 (Nov 12 2016)

  • Fixed III/VC streaming corrupting on 2nd/3rd new game.
  • Support for path translation in ASIs compiled in VS2015+.
Assets 3

@thelink2012 thelink2012 released this Jun 22, 2016 · 20 commits to master since this release

v0.3.4 (Jun 22 2016)

  • Support for GTA III, Vice City and San Andreas.
  • Support for Fastman92 Limit Adjuster 32 bit id limits.
Assets 3

@thelink2012 thelink2012 released this Aug 15, 2015 · 91 commits to master since this release

v0.2.5 (Aug 15 2015)

  • Support for UTF-8, UTF-16 and UTF-32 readme files.
  • Support for 32GB img archives.
  • Readme files are now limited to 60KB instead of 10KB.
  • Fixed GTA San Andreas 1.0 EU support crashing on SAMP.
Assets 4

@thelink2012 thelink2012 released this Feb 10, 2015 · 113 commits to master since this release

v0.2.4 (Feb 09 2015)

  • Added IDE refresher.
  • Added AUDIO/STREAMS/, TrakLkUp.dat and StrmPaks.dat overriders.
  • Added stream.ini merger.
  • Added profiles, a feature to let you have different mod setups with easy switching between them or even automatic (See modloader/.data/Profiles.md for details).
  • Wildcards support has been expanded plus not only the IgnoreFiles list support wildcards but the others too.
  • IPL and IDE files given to modloader NEED to be registered in gta.dat like before, the not needing approach was error-prone.
  • Restored the mod command line and also added the -modprof command line to load a profile. (See modloader/.data/Command Line Arguments.md for details).
  • The mod command line allows the user to specify a priority now.
  • Fixed non-GENRL wave files not being installed properly.
  • Other minor fixes.
  • Hotfix 1 (Feb 10 2015):
    • Fixed readme lines for gta.dat not handled properly.
  • Hotfix 2 (Feb 12 2015):
    • carcols.dat lines with only a single color are allowed now.
    • Fixed profiles inheritance.
    • Fixed last menu page being empty when number of mods is multiple of 9.
Assets 3

@thelink2012 thelink2012 released this Feb 2, 2015 · 126 commits to master since this release

v0.2.3 (Feb 02 2015)

  • The In-Game menu is ready to be used (go into Options > Mod Configuration). (make sure it's enabled from modloader/.data/config.ini, EnableMenu=true)
  • Automatic refreshing implemented, meaning changes on modloader/ directory are detected automatically while you play.
  • The refresh key (by default F4) has been removed in consequence of the addition of the menu and automatic refreshing.
  • Implemented weapon.dat merger and readme reader.
  • Implemented ar_stats.dat, animgrp.dat, ped.dat, pedstats.dat, pedgrp.dat, cargrp.dat, melee.dat, statdisp.dat, shopping.dat, surface.dat, surfinfo.dat, surfaud.dat, object.dat, procobj.dat and decision makers merger.
  • Implemented clothes.dat, furnitur.dat, fonts.dat, roadblox.dat, tracks.dat, tracks2.dat, tracks3.dat and tracks4.dat overrider.
  • Removed the -mod command-line, something better than that will come up later (-nomods is still available!).
  • Fixed no date-time in the load game menu screen.
  • Other minor fixes
Assets 3
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