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lib.rs
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388 lines (357 loc) · 11.2 KB
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use std::time::Duration;
/// Expand a variadic number of macro args to a function call w/ args
///
/// ```
/// fn double_sum(a: u32, b: u32) -> u32 {
/// (a + b) * 2
/// }
///
/// assert_eq!(_wrapper!(double_sum, 4, 2), 12);
/// assert_eq!(_wrapper!(double_sum, 4, 2,), 12);
/// ```
macro_rules! _wrapper {
// Single expression (like a function name or closure)
($f:expr) => {{
$f()
}};
// Variadic number of args (Allowing trailing comma)
($f:expr, $( $args:expr $(,)? )* ) => {{
$f( $( $args, )* )
}};
}
/// A simple retry macro to immediately attempt a function call after failure
///
/// To use, pass a function and arguments:
/// ```ignore
/// retry!(my_fallible_func, 0, "something");
/// ```
/// Default retry count is 3 (3rd failure will return Err())
///
/// Specify a different number of retries like:
/// ```ignore
/// retry!(my_fallible_func, 0, "something"; retries=5);
/// ```
#[macro_export]
macro_rules! retry {
($( $args:expr$(,)? )+; retries=$r:literal) => {{
let mut retries = $r;
loop {
let res = _wrapper!($( $args, )*);
if res.is_ok() {
break res;
}
if retries > 0 {
retries -= 1;
continue;
}
break res;
}
}};
// Function & args only, use default of 3 retries
($( $args:expr$(,)? )+) => {{
retry!($( $args, )*; retries = 3)
}};
}
/// Retryable is an step up from the `retry!()` macro in that it allows for even more
/// customization for:
/// - Number of retries
/// - Failure delay (and interval calculation)
/// - Immediate failure Error types (E.g. only retry for io::Error, otherwise fail immediately)
pub struct Retryable<F, T, E>
where
F: FnMut() -> Result<T, E>,
{
inner: F,
strategy: RetryStrategy,
}
impl<F, T, E> Retryable<F, T, E>
where
F: FnMut() -> Result<T, E>,
{
/// Wrap a given function/closure in a Retryable, with a given strategy
pub fn new(func: F, strategy: RetryStrategy) -> Retryable<F, T, E> {
Self {
inner: func,
strategy,
}
}
/// Start calling the wrapped function, responding to Errors
/// as the specified strategy dictates
pub fn try_call(&mut self) -> Result<T, E> {
let mut retries = self.strategy.retries;
let mut delay_time = Duration::from_millis(0);
loop {
std::thread::sleep(delay_time);
let res = (self.inner)();
if res.is_ok() {
break res;
}
if retries > 0 {
retries -= 1;
delay_time = self.next_run_time();
continue;
}
break res;
}
}
fn next_run_time(&self) -> Duration {
match self.strategy.delay {
RetryDelay::Fixed(delay) => delay,
}
}
}
/// Specification for how the retryable should behave
///
/// Retries: The number of times to retry after Err
/// Delay: How long to wait after each Err before retrying
#[derive(Clone, Debug)]
pub struct RetryStrategy {
retries: usize,
delay: RetryDelay,
}
impl RetryStrategy {
pub fn new(retries: usize, delay: RetryDelay) -> Self {
Self { retries, delay }
}
pub fn with_retries(&mut self, retries: usize) -> &mut Self {
self.retries = retries;
self
}
pub fn with_delay(&mut self, delay: RetryDelay) -> &mut Self {
self.delay = delay;
self
}
}
impl Default for RetryStrategy {
fn default() -> Self {
Self {
retries: 3,
delay: RetryDelay::Fixed(std::time::Duration::from_secs(2)),
}
}
}
#[derive(Clone, Debug)]
pub enum RetryDelay {
Fixed(std::time::Duration),
// TODO?: Exponential { initial_delay: std::time::Duration },
}
/// A simple retry macro to immediately attempt a function call after failure
///
/// To use, pass a function and arguments:
/// ```ignore
/// retryable!(my_fallible_func, 0, "something");
/// ```
/// Default retry count is 3 (3rd failure will return Err())
///
/// Specify a different number of retries like
/// ```ignore
/// retryable!(my_fallible_func, 0, "something"; retries=5);
/// ```
///
/// Or a delay time (in seconds)
/// ```ignore
/// retryable!(my_fallible_func, 0, "something"; delay=3);
/// ```
///
/// Or Both!
/// ```ignore
/// retryable!(|| { do_something(1, 2, 3, 4) }; retries=2; delay=3);
/// ```
#[macro_export]
macro_rules! retryable {
// Take a closure with retry count
// ```ignore
// retryable!(|| { do_something(1, 2, 3, 4) }; retries=2);
// ```
($f:expr; retries=$r:expr) => {{
let _strategy = RetryStrategy::default().with_retries($r).to_owned();
let mut _r = Retryable::new($f, _strategy);
_r.try_call()
}};
// Take a closure with delay time (seconds)
// ```ignore
// retryable!(|| { do_something(1, 2, 3, 4) }; delay=2);
// ```
($f:expr; delay=$d:expr) => {{
let _delay = RetryDelay::Fixed(Duration::from_secs($d));
let _strategy = RetryStrategy::default().with_delay(_delay).to_owned();
let mut _r = Retryable::new($f, _strategy);
_r.try_call()
}};
// Take a closure with retry count & delay time (seconds)
// ```ignore
// retryable!(|| { do_something(1, 2, 3, 4) }; retries=2; delay=2);
// ```
($f:expr; retries=$r:expr; delay=$d:expr) => {{
let _delay = RetryDelay::Fixed(Duration::from_secs($d));
let _strategy = RetryStrategy::default().with_delay(_delay).to_owned();
let mut _r = Retryable::new($f, _strategy);
_r.try_call()
}};
// Take a closure (default of 3 retries)
// ```ignore
// retryable!(|| { do_something(1, 2, 3, 4) });
// ```
($f:expr) => {{
retryable!($f; retries = 3)
}};
// Take a function ptr with variadic args (default of 3 retries)
// ```ignore
// retryable!(my_fallible_func, 0, "something"; retries=5);
// ```
($($args:expr$(,)?)+) => {{
retryable($($args)*; retries=3)
}};
// Take a function ptr, variadic args, and retry count
// ```ignore
// retryable!(my_fallible_func, 0, "something"; retries=5);
// ```
($($args:expr$(,)?)+; retries=$r:expr) => {{
retryable!(|| { _wrapper!($($args,)*)}; retries=$r)
// This rule can hit the recursion limit for macros
// If that's a problem, we can remove some recursion like:
// let _strategy = RetryStrategy::default().with_retries($r).to_owned();
// let mut _r = Retryable::new(|| { _wrapper!($($args,)*)}, _strategy);
// _r.try_call()
}};
// Take a function ptr, variadic args, and delay time (seconds)
// ```ignore
// retryable!(my_fallible_func, 0, "something"; delay=5);
// ```
($($args:expr$(,)?)+; delay=$d:expr) => {{
retryable!(|| { _wrapper!($($args,)*)}; delay=$d)
}};
// Take a function ptr, variadic args, retry count, and delay time (seconds)
// ```ignore
// retryable!(my_fallible_func, 0, "something"; retries=2; delay=5);
// ```
($($args:expr$(,)?)+; retries=$r:expr; delay=$d:expr) => {{
retryable!(|| { _wrapper!($($args,)*)}; retries=$r; delay=$d)
}};
}
#[cfg(test)]
mod tests {
use super::*;
use rand::Rng;
use std::time::Instant;
/// Macro to make testing retryable easier
///
/// Returns a closure that will fail for the given count,
/// afterwhich Ok(()) is returned for each call
/// ```
/// let eventually_succeed = succeed_after!(1);
/// assert!(eventually_succeed().is_err());
/// assert!(eventually_succeed().is_ok());
/// ```
#[macro_use]
macro_rules! succeed_after {
($count:expr) => {{
let mut _iter = (0..$count).into_iter();
move || {
if _iter.next().is_some() {
return Err(());
}
Ok(())
}
}};
}
/// Test helper function
/// Given a failure rate percentage (0..=100),
/// fail with that probability
fn sometimes_fail(failure_rate: u8) -> Result<(), ()> {
assert!(failure_rate <= 100, "Failure rate is a % (0..=100)");
let mut rng = rand::thread_rng();
let val = rng.gen_range(0u8, 100u8);
if val > failure_rate {
Ok(())
} else {
Err(())
}
}
#[test]
fn test_wrapper() {
// Closure that fails 1 time, followed by success
fn one() -> u32 {
1
}
fn double(a: u32) -> u32 {
a + a
}
fn add(a: u32, b: u32) -> u32 {
a + b
}
assert_eq!(_wrapper!(one), 1);
assert_eq!(_wrapper!(double, 2), 4);
assert_eq!(_wrapper!(double, 2,), 4);
assert_eq!(_wrapper!(add, 2, 4), 6);
assert_eq!(_wrapper!(add, 2, 4,), 6);
}
/// Sanity check for how I'm checking eventual success
#[test]
fn test_succeed_after() {
let mut eventually_succeed = succeed_after!(3);
assert!(eventually_succeed().is_err());
assert!(eventually_succeed().is_err());
assert!(eventually_succeed().is_err());
assert!(eventually_succeed().is_ok());
assert!(eventually_succeed().is_ok());
}
#[test]
fn test_retry_default() {
let mut eventually_succeed = succeed_after!(1);
let res = retry!(eventually_succeed);
assert!(res.is_ok());
let fallible = || sometimes_fail(10);
let res = retry!(fallible);
assert!(res.is_ok());
let res = retry!(sometimes_fail, 10);
assert!(res.is_ok());
}
#[test]
fn test_retry_retries_fail() {
let res = retry!(succeed_after!(3); retries = 2);
assert!(res.is_err());
let will_always_fail = || -> Result<(), ()> { Err(()) };
let res = retry!(will_always_fail);
assert!(res.is_err());
}
#[test]
fn test_retry_retries_success() {
let mut eventually_succeed = succeed_after!(1);
let res = retry!(eventually_succeed);
assert!(res.is_ok());
}
#[test]
fn test_retryable_simple() {
let strategy = RetryStrategy::default().with_retries(3).to_owned();
let mut r = Retryable::new(succeed_after!(2), strategy);
let res = r.try_call();
assert!(res.is_ok());
}
#[test]
fn test_retryable_macro() {
let start = Instant::now();
let eventually_succeed = succeed_after!(2);
let res = retryable!(eventually_succeed);
assert!(res.is_ok());
assert!(start.elapsed() > Duration::from_secs(3));
}
#[test]
fn test_retryable_macro_args_retries() {
let res = retryable!(sometimes_fail, 10; retries = 15; delay = 1);
assert!(res.is_ok());
let res = retryable!(|| {sometimes_fail(10)}; retries = 15; delay = 1);
assert!(res.is_ok());
}
#[test]
fn test_retryable_macro_args_delay() {
let start = Instant::now();
let res = retryable!(succeed_after!(2); delay=3);
assert!(res.is_ok());
assert!(start.elapsed() > Duration::from_secs(6));
let start = Instant::now();
let res = retryable!(succeed_after!(2); delay=3);
assert!(res.is_ok());
assert!(start.elapsed() > Duration::from_secs(6));
}
}