Web* Naali - WebSocket & WebGL implementation
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 - a WebGL client for realXtend naali.

How to use

Launch tundra server with websocketserver module enabled. ... Works with tundra server 1.0.8

WebNaali uses GLGE (http://glge.org) for WebGL. For the client example ws3dclient.html you need to have GLGE installed in the same directory.

If you want to display scenes (collada files) you can use scenetest.html.

Configuring Tundra

Before you can use WebNaali you need to enable the websocket server module in tundra:

 0. The websocket server module uses the eventlet library - you need
 to install it first either to your system Python (given it's a
 matching version to the one embedded in Tundra) or to your Tundra
 pymodules dir. http://eventlet.net/

 1. Create a file called "websocket.ini" (the file can be of any name
 as long as it has the .ini suffix) or modify the default.ini file in
 the pymodules directory.

 2a. If you are using the default.ini just uncomment the lines
  ;port= 9999
 and set the port you want to use.

 2b. If you want to create your own .ini file write the following lines to it
  port= 9999
 and set the correct port number

 3. Launch tundra.

 4. Enjoy


PLEASE NOTE You need to have the mouse cursor over the canvas in order to move around.

Turning: left and right arrow Move forward: w or up arrow move back: s or down arrow strafe left: a strafe right: d

You can also turn left/right with the mouse by holding the right mouse button down and then moving the mouse in the canvas.


In order to WebNaali to work you need to have the AvatarApplication in your scene in tundra. If you want to use chat you also need to have the ChatApplication.