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Code from Paris and Mars' presentations in Budapest at Reinforce AI Conference 2019.
Source code for "Unity Game Development Cookbook", published by O'Reilly Media
Yarn Spinner is a C# library for interactive dialogue in games!
We needed a way to expand snippets when we wrote books so we made this.
Sample code for 'Machine Overlord and You', a tutorial for Turi Create and Core ML.
Code from our tutorial on game development with Godot at OSCON 2018.
Code for our forthcoming (2019, or thereabouts) book "Practical AI with Swift", from O'Reilly Media.
Code for our forthcoming (late-2018) "Unity Game Development Cookbook" from O'Reilly Media.
Code for Learning Swift 3rd Edition
Code from our iOS Game Development Cookbook (3rd Edition), for O'Reilly Media.
Example code for our Practical AI on iOS workshop.
The tutorial game for the Unity Games Workshop.
Source code for Secret Lab's O'Reilly Media published book, Mobile Game Development with Unity First Edition.
Code for our three-day Swift and iOS development workshop in August 2017.
The code for our Swift 4 online training workshop.
Code from our iOS Game Development Cookbook (2nd Edition), for O'Reilly Media.
Source code for the OSCON 2017 Swift Backend Workshop
Code for "Learning Swift, 2nd Edition", published by O'Reilly Media, on developing apps with Swift 3.
Code for our O'Reilly report on Swift 3.
UIView+Glow is a category on UIView that adds support for making views glow.
Material from Secret Lab's online training course for O'Reilly Media, run July 20 and 21, 2016.
Code from our book Swift Development for the Apple Watch (1st Edition), for O'Reilly Media.
Working material from our iOS training course in May 2016!
Code for "Learning Swift" our work-in-progress book, published by O'Reilly Media, on developing apps with Swift 2.
Import GTFS data to SQL
Code from our live online Swift training course in November 2015.
Code from our presentation on Swift at OSCON in Amsterdam 2015.