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feat(Examples): consolidate example scenes and provide descriptions

The example scenes have been reduced in number to fewer scenes that
better show off the capabilities and provide text to understand what
each section of the scene is showcasing.

A number of hotfixes have been applied to certain scripts as they
were not working correctly if the SDK Manager was additively
loaded in from another scene.

All original example files have been moved to the `LegacyExampleFiles`
directory.
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thestonefox committed Jan 19, 2018
1 parent 34fbe88 commit 63339816f4f0018980d5c1a40fb0c5d9c2e5dbe2
Showing 669 changed files with 148,353 additions and 4,365 deletions.
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@@ -13,6 +13,10 @@
/[Aa]ssets/[Oo]culus[Pp]latform.meta
/[Aa]ssets/[Oo][Vv][Rr][Aa]vatar/*
/[Aa]ssets/[Oo][Vv][Rr][Aa]vatar.meta
/[Aa]ssets/[Oo][Vv][Rr][Aa]udio[Mm]anager/*
/[Aa]ssets/[Oo][Vv][Rr][Aa]udio[Mm]anager.meta
/[Aa]ssets/[Oo][Ss][Pp][Nn]ative/*
/[Aa]ssets/[Oo][Ss][Pp][Nn]ative.meta
/[Aa]ssets/[Rr]esources/OculusPlatformSettings.asset
/[Aa]ssets/[Rr]esources/OculusPlatformSettings.asset.meta
/[Aa]ssets/[Rr]esources/OvrAvatarSettings.asset
@@ -3878,6 +3878,17 @@ The AttemptGrab method will attempt to grab the currently touched Interactable O
The GetGrabbedObject method returns the current Interactable Object being grabbed by the this Interact Grab.
#### ForceControllerAttachPoint/1
> `public virtual void ForceControllerAttachPoint(Rigidbody forcedAttachPoint)`
* Parameters
* `Rigidbody forcedAttachPoint` - The rigidbody to use as the controller attach point.
* Returns
* _none_
The ForceControllerAttachPoint method updates the rigidbody being used as the controller grab attach position.
### Example
`VRTK/Examples/005_Controller/BasicObjectGrabbing` demonstrates the grabbing of interactable objects that have the `VRTK_InteractableObject` script attached to them. The objects can be picked up and thrown around.

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