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Remove official status for 3x3x3 with Feet. (#912)

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lgarron authored and Ivan-Brigidano committed Dec 4, 2019
1 parent 5bcc402 commit 2963df6381c3e06ca2ce654926a4d996eab3defe
Showing with 2 additions and 23 deletions.
  1. +1 −9 wca-guidelines.md
  2. +1 −14 wca-regulations.md
@@ -51,7 +51,6 @@ To be more informative, each Guideline is classified using one of the following
- 2e+) [CLARIFICATION] If a competitor holds multiple citizenships, they may choose which country to represent at their first competition.
- 2e++) [ADDITION] The WCA Delegate should also verify the name and date of birth by means of documents (e.g. a passport) of every new competitor at their first competition.
- 2e3+) [CLARIFICATION] Stateless competitors have no national records and rankings, nor continental records and rankings.
- 2h+) [CLARIFICATION] Competitors may be barefoot for 3x3x3 With Feet.
- 2i+) [ADDITION] Although the competitor may pick up a stopwatch to view the current time (when they are not blindfolded), they must not start, stop, pause, or otherwise interact with the timekeeping of the stopwatch.
- 2i++) [ADDITION] The organization team may provide the competitor an unofficial stopwatch for viewing the elapsed time (started together with the main stopwatch), in which case the competitor is not permitted to touch the official stopwatch.
- 2i+++) [REMINDER] Bluetooth puzzles are considered electronic devices.
@@ -170,7 +169,7 @@ To be more informative, each Guideline is classified using one of the following
- A3c3++) [CLARIFICATION] The competitor cannot "test" or "restart" the timer during inspection, since inspection ends once the competitor starts the solve (see [Regulation A4d](regulations:regulation:A4d)). If the competitor stops the timer after they have started it for the first time, this is considered stopping the solve (see [Regulation A6](regulations:regulation:A6)), even if they do so within 15 seconds of starting inspection.
- A3c4+) [CLARIFICATION] If the use of a thin object inside the puzzle has been enforced, the judge must not remove the object on behalf of the competitor.
- A3c4++) [CLARIFICATION] The competitor may remove the object during the solve, if they did not do it during the inspection (e.g. they forgot).
- A5b+) [CLARIFICATION] While inspecting or solving the puzzle, the competitor may touch the puzzle with any part of their body. Exception: 3x3x3 One-Handed and 3x3x3 With Feet (see [Regulation C1b](regulations:regulation:C1b) and [Regulation D1b](regulations:regulation:D1b)).
- A5b+) [CLARIFICATION] While inspecting or solving the puzzle, the competitor may touch the puzzle with any part of their body. Exception: 3x3x3 One-Handed (see [Regulation C1b](regulations:regulation:C1b)).
- A5b++) [CLARIFICATION] If a part of the competitor's puzzle pops out (see [Regulation 5a](regulations:regulation:5a)), the competitor must not ask for assistance retrieving or locating the part and the judge should attempt to prevent others from assisting. If someone picks up a popped part for the competitor, the judge or competitor may ask them to place it on the solving station and not to assist any further.
- A6b+) [EXPLANATION] The arbitrary value of 0.06 seconds was chosen to accommodate concerns about Stackmat timer malfunctions.
- A6e+) [CLARIFICATION] If the puzzle falls into the lap of the competitor after stopping the timer, this is considered touching the puzzle.
@@ -195,13 +194,6 @@ To be more informative, each Guideline is classified using one of the following
- C1b++) [CLARIFICATION] The competitor is not required to use the same solving hand for different attempts of the same round.


## <article-D><feet><solvingwithfeet> Article D: Feet Solving

- D1b+) [CLARIFICATION] The competitor may wear socks while solving.
- D1b++) [CLARIFICATION] In the past, competitors were required to inspect the puzzle using their feet for 3x3x3 With Feet. They are now permitted to touch the puzzle with their hands or any other part of their body during inspection (see [Guideline A5b+](guidelines:guideline:A5b+)).
- D1c+) [REMINDER] While repairing puzzle defects, other body parts must not touch the puzzle.


## <article-E><fewest-moves><fewestmovessolving> Article E: Fewest Moves Solving

- E2a1+) [RECOMMENDATION] If a judge finds a submitted solution that does not appear to have information to identify the attempt, they should check both sides of the paper.
@@ -202,7 +202,6 @@ Note: Because Article and Regulation numbers are not reassigned when Regulations
- 7f1c) Timer: The timer of the Stackmat, or a stopwatch (for longer attempts).
- 7f1d) Surface: The flat surface on which the Stackmat has been placed. The mat is considered a part of the surface. The timer is not considered a part of the surface.
- 7f2) The Stackmat timer must be attached to the mat and placed on the surface, with the timer on the side of the mat nearest to the competitor.
- 7f2a) Exception: For 3x3x3 With Feet, the Stackmat must be placed directly on the floor. The timer device may be placed on the side of the mat farthest from the competitor.
- 7f3) The organization team should modify Stackmat timers to be more robust against common incidents, by making the buttons more difficult to press by accident (e.g. by attaching O-rings around the buttons) and securing the battery more firmly (e.g. by padding the battery compartment).
- 7h) The competition area must have one or more Competitors Areas.
- 7h1) The organization team may require that a competitor who has been called to compete must remain within their assigned Competitors Area until the competitor has finished all attempts for the round.
@@ -212,7 +211,7 @@ Note: Because Article and Regulation numbers are not reassigned when Regulations

- 9a) The WCA governs competitions for mechanical puzzles that are operated by twisting groups of pieces, commonly known as "twisty puzzles".
- 9b) The official events of the WCA are:
- 9b1) 3x3x3 Cube, 2x2x2 Cube, 4x4x4 Cube, 5x5x5 Cube, 3x3x3 One-Handed, 3x3x3 With Feet, Clock, Megaminx, Pyraminx, Skewb, and Square-1.
- 9b1) 3x3x3 Cube, 2x2x2 Cube, 4x4x4 Cube, 5x5x5 Cube, 3x3x3 One-Handed, Clock, Megaminx, Pyraminx, Skewb, and Square-1.
- 9b1a) Full round format for these events: "Average of 5".
- 9b1b) Cutoff format for these events: "Best of 2" cutoff phase for "Average of 5".
- 9b2) 6x6x6 Cube and 7x7x7 Cube.
@@ -469,18 +468,6 @@ Note: Because Article and Regulation numbers are not reassigned when Regulations
- C1c) During the solve, once a competitor operates the puzzle with one hand, they must not operate the puzzle with the other hand. Penalty: disqualification of the attempt (DNF).


## <article-D><feet><solvingwithfeet> Article D: Feet Solving

- D1) Standard speed solving procedures are followed, as described in [Article A](regulations:article:A) (Speed Solving). Additional regulations that supersede the corresponding procedures in [Article A](regulations:article:A) are described below.
- D1a) During the attempt, the competitor must sit in a chair, sit on the surface, or stand.
- D1b) During the solve, the competitor must use only their feet and the surface to operate the puzzle. Penalty: disqualification of the attempt (DNF).
- D3) Starting the solve:
- D3a) The competitor places their feet onto the timer sensors.
- D3b) The competitor removes their feet from the timer sensors to start the solve.
- D4) Stopping the solve:
- D4a) The competitor stops the timer by placing their feet onto the timer sensors.


## <article-E><fewest-moves><fewestmovessolving> Article E: Fewest Moves Solving

- E2) Procedure for 3x3x3 Fewest Moves:

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