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Definition of Advantage (for Puzzles) #176

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lgarron opened this Issue Apr 23, 2014 · 0 comments

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lgarron commented Apr 23, 2014

I sent something to the following on the Delegate list on Feb 5. Here is a a refined attempt to define "advantage":

  • A feature is any qualitative aspect of the design of a puzzle.
  • A puzzle feature is an advantage if it gives you a qualitative ability that is not possible on the original manufactured version of the puzzle.

Some Clarifications

The definition avoids defining an "ideal" version of the puzzle by referencing the original version. However, the "original'' version of a puzzle may come with some features that would be considered advantages on other puzzles. These should still be considered advantages for that puzzle. In particular:

  • Thick tiles, if thin stickers could also be used (e.g. on Megaminx).

In addition, the following is always considered an advantage:

  • Similar parts that can be distinguished by feel, or by a visual feature (other than the color of the colored part).

Not All Advantages Are Bad

Just because something is an advantage does not mean it is "bad" or "unfair". The task of Article 3 is to characterize the features/advantages of a puzzle that are officially permitted.
In particular, mechanism advantages (i.e. puzzles that are faster/easier to turn) and lubricated puzzles have always been allowed.

In particular, it may be reasonable to allow advantages that do not allow any competitor solve the puzzle significantly faster in practice (i.e. conveniences that do not affect a competitor's speed or ability).

@lgarron lgarron changed the title from Definition of Advantage to Definition of Advantage (for Puzzles) Apr 23, 2014

@lgarron lgarron added this to the 2015 milestone Dec 19, 2014

@lgarron lgarron removed this from the 2015 milestone Jul 29, 2015

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