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Update README.md

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lmontoute committed Jan 8, 2019
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@@ -12,7 +12,7 @@ Since Unity's Visual Effect Graph currently requires HDRP, FluvioFX requires it

### Additional performance considerations

Unity's Visual Effect Graph has a key limitation preventing the implementation of a broadphase step in the physics simulation. This has a severe impact on performance about ~1000 particles (depending on the system). We expect to fix this as soon as we get or figure out a possible resolution. (See [#1](https://github.com/thinksquirrel/fluviofx/issues/1) for details)
Unity's Visual Effect Graph has a key limitation preventing the implementation of a broadphase step in the physics simulation. This has a moderate performance impact on all platforms, and severe impact on certain platforms (Metal in particular). We expect to fix this as soon as we get or figure out a possible resolution. (See [#1](https://github.com/thinksquirrel/fluviofx/issues/1) for details)

## Installation

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