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Basic tutorial or anything? #15

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CombatVolcano opened this Issue Mar 14, 2019 · 0 comments

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CombatVolcano commented Mar 14, 2019

Even the most basic tutorial which results in any working simulation would just be so great...
Am I attaching this to an empty gameObject? Does it deform meshes? There's just no way to know...
I do know that I get an error in "Hidden/VFX/System 1/Quad Output";

failed to open source file: 'Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl'
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

Can't wait for this to be a great project, I really badly need water which will obey physics/rigidbody colliders.

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