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This repository demonstrates how to integrate BabylonJS and Angular in a secure way.
HTML CSS TypeScript JavaScript
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Max Schulte
Latest commit 6bc3d81 Mar 4, 2020

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e2e initial commit Dec 18, 2019
src Renaming Slot to GameObject Mar 4, 2020
.angulardoc.json wip Jan 7, 2020
.editorconfig wip Jan 7, 2020
.gitignore Renaming Slot to GameObject Mar 4, 2020
.prettierrc All setup and usable, with different composition approaches Feb 7, 2020
README.md initial commit Dec 18, 2019
angular.json add ng material Jan 7, 2020
browserslist initial commit Dec 18, 2019
karma.conf.js initial commit Dec 18, 2019
package-lock.json chore: update package.json Jan 20, 2020
package.json chore: update package.json Jan 20, 2020
tsconfig.app.json wip Jan 7, 2020
tsconfig.json initial commit Dec 18, 2019
tsconfig.spec.json initial commit Dec 18, 2019
tslint.json initial commit Dec 18, 2019

README.md

BabylonjsArchitecture

This project was generated with Angular CLI version 8.2.0.

Development server

Run ng serve for a dev server. Navigate to http://localhost:4200/. The app will automatically reload if you change any of the source files.

Code scaffolding

Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.

Build

Run ng build to build the project. The build artifacts will be stored in the dist/ directory. Use the --prod flag for a production build.

Running unit tests

Run ng test to execute the unit tests via Karma.

Running end-to-end tests

Run ng e2e to execute the end-to-end tests via Protractor.

Further help

To get more help on the Angular CLI use ng help or go check out the Angular CLI README.

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