Because the world needs another OBJ loader. Single header library, should compile without warnings in both C89 or C++. Much faster (5-10x) than other libraries tested.
fastObjMesh* mesh = fast_obj_read("path/to/objfile.obj"); ...do stuff with mesh... fast_obj_destroy(mesh);
Note that valid indices in the
fastObjMesh::indices array start from
1. A dummy position, normal and
texture coordinate are added to the corresponding
fastObjMesh arrays at element
0 and then an index
0 is used to indicate that attribute is not present at the vertex. This means that users can avoid
the need to test for non-present data if required as the vertices will still reference a valid entry in
the mesh arrays.
A simple test app is provided to compare speed against tinyobjloader and check output matches.