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Modified RBush — a high-performance JavaScript R-tree-based 2D spatial index for AABBs

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This fork

  • support for fast updates and removals
  • predicate function for all, search, and raycast
  • { minXm, minYm, maxXm, maxY } changed to bbox: [minXm, minYm, maxXm, maxY]
  • ray casting with stack-based, ordered ray traversal algorithm from this paper
  • finding collisions with the help of box-intersect for cross-leaf overlaps
  • polling aggressively to avoid pressuring GC

Install

npm install rbush-full

Exports

const { RBush, boxIntersect, rayBboxDistance, GrowingArray, GrowingArrayPool, ObjectStorage } = require('rbush-full/rbush.js')

Data format

item =
  bbox: [0, 0, 1, 1]
  isStatic: false # static-to-static collisions aren't reported
  ...whateverYouWant

Results

all(), search() and checkCollisions() functions return a GrowingArray which implements an iterator.

for(let item of tree.search([0, 0, 1, 1])) {
	// do something
}

For maximum performance though you need to iterate manually:

result = tree.search([0, 0, 1, 1])
{ currentLen, current } = result
for i in [0...currentLen]
  item = current[i]

Update

After changing item bbox issue tree.update(item)

Ray casting

origin = { x: 0, y: 0 }
dir = { x: 1, y: 0 } # normalized

response = tree.raycast origin, dir, range = Infinity, predicate

Raycast response is reusing the same object so the result must be consumed immediately

raycastResponse = { dist: Infinity, item: null }

Checking collisions

Results are packed into a GrowingArray in a way that each two items correspond to one collision event

result = @tree.checkCollisions()
{ currentLen, current } = result
for i in [0...currentLen] by 2
  o1 = current[i]
  o2 = current[i + 1]

ObjectStorage

This is the underlying structure that holds tree.nonStatic objects as well as tree.leafNodes. The purpose of it is to be able to store objects that change a lot in an array without paying much of the GC and CPU cost but using more memory. By calling storage.remove(item) objects are marked as _removed which makes them ignored in further iteration.

Periodically calling storage.maybeCondense(threshold) or directly storage.condense(), for example if storage.removalCount is higher than some value, migrates the not _removed objects to an auxiliary array and swaps them afterwards. For tree.nonStatic objects a version of this process is integrated into tree.checkCollisions(). Since all are iterated anyway the cost of condensing is minimal.

API
storage = new ObjectStorage(startingSize = 64)

storage.push(item)

item = storage.pop()

storage.clear()

# calls .condense() if .removalsCount > threshold
# by default threshold is the bigger of 50 or 10% of .currentLen
storaget.maybeCondense(threshold)

# get's rid of holes created by removing items
storage.condense()

# iteration with a iterator (in JS it's `in` instead of `from`)
for item from storage
  # do stuff

# manual iteration
{ current, currentLen } = storage
for i in [0...currentLen]
  item = current[i]
  if not item._removed
    # do stuff

Original readme below

RBush

RBush is a high-performance JavaScript library for 2D spatial indexing of points and rectangles. It's based on an optimized R-tree data structure with bulk insertion support.

Spatial index is a special data structure for points and rectangles that allows you to perform queries like "all items within this bounding box" very efficiently (e.g. hundreds of times faster than looping over all items). It's most commonly used in maps and data visualizations.

Build Status

Demos

The demos contain visualization of trees generated from 50k bulk-loaded random points. Open web console to see benchmarks; click on buttons to insert or remove items; click to perform search under the cursor.

Install

Install with NPM (npm install rbush), or use CDN links for browsers: rbush.js, rbush.min.js

Usage

Importing RBush

// as a ES module
import RBush from 'rbush';

// as a CommonJS module
const RBush = require('rbush');

Creating a Tree

const tree = new RBush();

An optional argument to RBush defines the maximum number of entries in a tree node. 9 (used by default) is a reasonable choice for most applications. Higher value means faster insertion and slower search, and vice versa.

const tree = new RBush(16);

Adding Data

Insert an item:

const item = {
    minX: 20,
    minY: 40,
    maxX: 30,
    maxY: 50,
    foo: 'bar'
};
tree.insert(item);

Removing Data

Remove a previously inserted item:

tree.remove(item);

By default, RBush removes objects by reference. However, you can pass a custom equals function to compare by value for removal, which is useful when you only have a copy of the object you need removed (e.g. loaded from server):

tree.remove(itemCopy, (a, b) => {
    return a.id === b.id;
});

Remove all items:

tree.clear();

Data Format

By default, RBush assumes the format of data points to be an object with minX, minY, maxX and maxY properties. You can customize this by overriding toBBox, compareMinX and compareMinY methods like this:

class MyRBush extends RBush {
    toBBox([x, y]) { return {minX: x, minY: y, maxX: x, maxY: y}; }
    compareMinX(a, b) { return a.x - b.x; }
    compareMinY(a, b) { return a.y - b.y; }
}
const tree = new MyRBush();
tree.insert([20, 50]); // accepts [x, y] points

If you're indexing a static list of points (you don't need to add/remove points after indexing), you should use kdbush which performs point indexing 5-8x faster than RBush.

Bulk-Inserting Data

Bulk-insert the given data into the tree:

tree.load([item1, item2, ...]);

Bulk insertion is usually ~2-3 times faster than inserting items one by one. After bulk loading (bulk insertion into an empty tree), subsequent query performance is also ~20-30% better.

Note that when you do bulk insertion into an existing tree, it bulk-loads the given data into a separate tree and inserts the smaller tree into the larger tree. This means that bulk insertion works very well for clustered data (where items in one update are close to each other), but makes query performance worse if the data is scattered.

Search

const result = tree.search({
    minX: 40,
    minY: 20,
    maxX: 80,
    maxY: 70
});

Returns an array of data items (points or rectangles) that the given bounding box intersects.

Note that the search method accepts a bounding box in {minX, minY, maxX, maxY} format regardless of the data format.

const allItems = tree.all();

Returns all items of the tree.

Collisions

const result = tree.collides({minX: 40, minY: 20, maxX: 80, maxY: 70});

Returns true if there are any items intersecting the given bounding box, otherwise false.

Export and Import

// export data as JSON object
const treeData = tree.toJSON();

// import previously exported data
const tree = rbush(9).fromJSON(treeData);

Importing and exporting as JSON allows you to use RBush on both the server (using Node.js) and the browser combined, e.g. first indexing the data on the server and and then importing the resulting tree data on the client for searching.

Note that the nodeSize option passed to the constructor must be the same in both trees for export/import to work properly.

K-Nearest Neighbors

For "k nearest neighbors around a point" type of queries for RBush, check out rbush-knn.

Performance

The following sample performance test was done by generating random uniformly distributed rectangles of ~0.01% area and setting maxEntries to 16 (see debug/perf.js script). Performed with Node.js v6.2.2 on a Retina Macbook Pro 15 (mid-2012).

Test RBush old RTree Improvement
insert 1M items one by one 3.18s 7.83s 2.5x
1000 searches of 0.01% area 0.03s 0.93s 30x
1000 searches of 1% area 0.35s 2.27s 6.5x
1000 searches of 10% area 2.18s 9.53s 4.4x
remove 1000 items one by one 0.02s 1.18s 50x
bulk-insert 1M items 1.25s n/a 6.7x

Algorithms Used

  • single insertion: non-recursive R-tree insertion with overlap minimizing split routine from R*-tree (split is very effective in JS, while other R*-tree modifications like reinsertion on overflow and overlap minimizing subtree search are too slow and not worth it)
  • single deletion: non-recursive R-tree deletion using depth-first tree traversal with free-at-empty strategy (entries in underflowed nodes are not reinserted, instead underflowed nodes are kept in the tree and deleted only when empty, which is a good compromise of query vs removal performance)
  • bulk loading: OMT algorithm (Overlap Minimizing Top-down Bulk Loading) combined with Floyd–Rivest selection algorithm
  • bulk insertion: STLT algorithm (Small-Tree-Large-Tree)
  • search: standard non-recursive R-tree search

Papers

Development

npm install  # install dependencies

npm test     # lint the code and run tests
npm run perf # run performance benchmarks
npm run cov  # report test coverage

Compatibility

RBush should run on Node and all major browsers that support ES5.

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Modified RBush — a high-performance JavaScript R-tree-based 2D spatial index for AABBs

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