XNA library for input using Keyboard, Mouse & Xbox 360 pad
Not of my own creation. I've made large modifications to this class, but the original author is unknown - get hold of me if you recognise this code!
##Provides a class you update on each Update() cycle of your game that helps massively with input.
Features
- New, old and current key presses
- Mouse position
- Scroll wheel velocity
- Keyboard, mouse and gamepad states
- All Xbox buttons, including triggers.
To use
Just copy into your project, update the namespace to match your own, and you should be away to go. Will update this readme with examples ASAP.