C++ Makefile Other HTML
Switch branches/tags
Nothing to show
Latest commit 2ff6de1 Nov 27, 2016 @thp Port to Eglo (Pocket C.H.I.P)
Failed to load latest commit information.
data Update ru Dec 30, 2015
external Remove slre dependency (Fixes #18) Mar 20, 2016
platform Port to Eglo (Pocket C.H.I.P) Nov 27, 2016
src Fix missing includes Mar 20, 2016
tools Add tool to update license headers from Git log Jan 2, 2015
.gitignore Modular make system, fix "make install" rule Jan 2, 2015
.travis.yml Travis build Nov 27, 2015
AUTHORS Update README and e-mail addresses Jan 2, 2015
COPYING use autotools to build Oct 29, 2008
README.md Remove old e-mail address Jan 2, 2015
makefile Use printf for silent rule printing in makefile Nov 27, 2016


Numpty Physics

Harness gravity with your crayon and set about creating blocks, ramps, levers, pulleys and whatever else you fancy to get the little red thing to the little yellow thing.

Numpty Physics is a drawing puzzle game in the spirit (and style?) of Crayon Physics using the same excellent Box2D engine. Note though that I've not actually played CP so the experience may be very different. Numpty Physics includes a built-in editor so that you may build (and submit) your own levels.

Numpty Physics is released under the GPL.

Gameplay Hints

Each stroke is like a rigid piece of wire with a mass proportional to its length. A closed stroke is just a wire bent into a shape, it has no substance apart from its perimeter.

The ends of a strokes can (and will) join onto other strokes when drawn near enough to another stroke. These joints are pivots so you can use this to build levers, pendulums and other mechanical wonders.

Jointed strokes don't collide with each other. Join both ends to make a rigid structure.

Editing Hints

It's handy to pause the physics when making a new level though this is by no means necessary. Sometimes it is handy to let the physics run for a little bit just to let the items settle down.

From the editor palette you can choose the crayon colour and then additional properties.

You should make sure that your level has at least one red item (player token) and at least one yellow item (goal item).

Token strokes will only join to other token strokes. Goal strokes will only join to goal strokes. Other strokes will happily join to any non-token non-goal strokes.