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/**
* PS Move API - An interface for the PS Move Motion Controller
* Copyright (c) 2012 Thomas Perl <m@thp.io>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
**/
#ifndef PSMOVE_FUSION_H
#define PSMOVE_FUSION_H
#include "psmove.h"
#include "psmove_tracker.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Field of view of the PS Eye */
#define PSEYE_FOV_BLUE_DOT 75
#define PSEYE_FOV_RED_DOT 56
#ifndef SWIG
struct _PSMoveFusion;
typedef struct _PSMoveFusion PSMoveFusion;
#endif
ADDAPI PSMoveFusion *
ADDCALL psmove_fusion_new(PSMoveTracker *tracker, float z_near, float z_far);
ADDAPI float *
ADDCALL psmove_fusion_get_projection_matrix(PSMoveFusion *fusion);
ADDAPI float *
ADDCALL psmove_fusion_get_modelview_matrix(PSMoveFusion *fusion, PSMove *move);
ADDAPI void
ADDCALL psmove_fusion_get_position(PSMoveFusion *fusion, PSMove *move,
float *x, float *y, float *z);
ADDAPI void
ADDCALL psmove_fusion_free(PSMoveFusion *fusion);
#ifdef __cplusplus
};
#endif
#endif /* PSMOVE_FUSION_H */
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