From 2ef549e96ba4a0927bd98d35146498c5fe30054b Mon Sep 17 00:00:00 2001 From: ManDude Date: Sat, 4 Nov 2017 07:26:09 +0100 Subject: [PATCH] th16 v1.00a: Fix Stage 5 Spell Practice bugs. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Since ZUN rather prefers putting v1.00a on Steam than releasing a v1.00b update to fix this bug… This allows all Stage 5 spell cards to be captured as expected after killing one character. --- base_tsa/th16.v1.00a.js | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/base_tsa/th16.v1.00a.js b/base_tsa/th16.v1.00a.js index 31b15049..2f3d197b 100644 --- a/base_tsa/th16.v1.00a.js +++ b/base_tsa/th16.v1.00a.js @@ -1,5 +1,15 @@ { "binhacks": { + "fix_satono_1": { + "title": "Fix Spell Practice bugs for Stage 5, #1: Jump to code cave", + "addr": "Rx21596", + "code": "e9 65990600" + }, + "fix_satono_2": { + "title": "Fix Spell Practice bugs for Stage 5, #2: Call BossDeadB() if the second character is killed", + "addr": "Rx8af00", + "code": "83bf7040000000 7507 6870214900 eb05 681aaf4800 e98166f9ff 426f7373446561644200" + }, "sprintf_msvcrt14_esp+34": { "addr": [ "Rx6d9c9",