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th16 v1.00a: Fix Stage 5 Spell Practice bugs.
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Since ZUN rather prefers putting v1.00a on Steam than releasing a v1.00b
update to fix this bug…
This allows all Stage 5 spell cards to be captured as expected after
killing one character.
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ManDude authored and nmlgc committed Nov 4, 2017
1 parent a947a79 commit 2ef549e
Showing 1 changed file with 10 additions and 0 deletions.
10 changes: 10 additions & 0 deletions base_tsa/th16.v1.00a.js
@@ -1,5 +1,15 @@
{ {
"binhacks": { "binhacks": {
"fix_satono_1": {
"title": "Fix Spell Practice bugs for Stage 5, #1: Jump to code cave",
"addr": "Rx21596",
"code": "e9 65990600"
},
"fix_satono_2": {
"title": "Fix Spell Practice bugs for Stage 5, #2: Call BossDeadB() if the second character is killed",
"addr": "Rx8af00",
"code": "83bf7040000000 7507 6870214900 eb05 681aaf4800 e98166f9ff 426f7373446561644200"
},
"sprintf_msvcrt14_esp+34": { "sprintf_msvcrt14_esp+34": {
"addr": [ "addr": [
"Rx6d9c9", "Rx6d9c9",
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