Skip to content

three-rs/three

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
src
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

three-rs

Build Status Docs Crates.io Gitter

NOTE: project is abandoned for being stuck with an old graphics stack (gfx-rs pre-ll). It needs to either be ported to wgpu (see #222), or written anew, like https://github.com/kvark/baryon.

Totally not inspired Rust 3D library! Ok, maybe, just a tiny bit... by Three.JS.

If you a looking for something simple to prototype 3D graphics with, you found it.

Screenshots

Aviator CarObj glTF-skinning

Motivation and Goals

Three-rs is focused at the ergonomics first and foremost. Being able to prototype quickly and code intuitively is more important than capturing all the 3D features. We already have a solid foundation with gfx-rs, so let's make some use of it by providing a nice higher-level abstraction.

We do leave the room for optimization opportunity here. Given the low-level declarative style of the API, the implementation can do a lot of tricks to ensure decent performance by default:

  • use of efficient low-level native graphics APIs
  • reordering the calls into passes, minimizing state changes
  • automatic instancing

Interestingly, you can observe an new trend in rust-gamedev community to mimic existing libraries: Amethyst was created to be Rust version of Autodesk Stingray engine (formely Bitsquid), ggez is a re-interpretation of Love2D engine, and now three-rs attempting to capture Three.JS usability. This is not to say that we failed to find our own path, I just see the current step inevitable.

Examples

Init submodule

git submodule update --init test_data

Build

cargo build --example <name>

Run

cargo run --example <name>

License

Licensed under either of the following terms at your choice:

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

About

[abandoned] Totally not inspired Rust 3D library

Resources

License

Apache-2.0, MIT licenses found

Licenses found

Apache-2.0
LICENSE-APACHE
MIT
LICENSE-MIT

Stars

Watchers

Forks

Packages

No packages published