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Pre-release
kvark
released this
glTF-focused release of Three-rs:
- parent objects now hold children alive, not the other way around
- PBR materials, custom pipelines
- glTF scene loader, including animation curves
- animation framework with vertex skinning and morphing
- instanced rendering
- text objects
- skybox and background texture support
- richer input API
- gltf examples: PBR shader, node animations, morpth targets, vertex skinning