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//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.chat.client {
import com.threerings.util.StringUtil;
import com.threerings.crowd.chat.data.ChatCodes;
import com.threerings.crowd.util.CrowdContext;
public class EmoteHandler extends CommandHandler
{
override public function handleCommand (
ctx :CrowdContext, speakSvc :SpeakService,
cmd :String, args :String, history :Array) :String
{
if (StringUtil.isBlank(args)) {
return "m.usage_emote";
}
history[0] = cmd + " ";
return ctx.getChatDirector().deliverChat(
speakSvc, args, ChatCodes.EMOTE_MODE);
}
}
}
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