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//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.io.streamers {
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.io.Streamer;
/**
* A Streamer for String objects.
*/
public class StringStreamer extends Streamer
{
public function StringStreamer ()
{
super(String, "java.lang.String");
}
override public function createObject (ins :ObjectInputStream) :Object
{
return ins.readUTF();
}
override public function writeObject (obj :Object, out :ObjectOutputStream) :void
{
var s :String = (obj as String);
out.writeUTF(s);
}
override public function readObject (obj :Object, ins :ObjectInputStream) :void
{
// nothing here, the String is fully read in createObject()
}
}
}
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