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//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.client {
/**
* A logon exception is used to indicate a failure to log on to the
* server. The reason for failure is encoded as a string and stored in the
* message field of the exception.
*/
public class LogonError extends Error
{
/**
* Constructs a logon exception with the supplied logon failure code.
*/
public function LogonError (msg :String, stillInProgress :Boolean = false)
{
super(msg);
_stillInProgress = stillInProgress;
}
/**
* Returns true if this exception is reporting an intermediate status
* rather than total logon failure. The client may be falling back to an
* alternative port or delaying an auto-retry attempt due to server
* overload. If this method returns true, the client <em>should not</em>
* allow additional calls to {@link Client#logon} as the current attempt is
* still in progress.
*/
public function isStillInProgress () :Boolean
{
return _stillInProgress;
}
protected var _stillInProgress :Boolean;
}
}
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