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//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.dobj {
/**
* Implemented by entites which wish to hear about all events being
* dispatched on a particular distributed object.
*
* @see DObject#addListener
*/
public interface EventListener extends ChangeListener
{
/**
* Called when any event has been dispatched on an object. The event
* will be of the derived class that corresponds to the kind of event
* that occurred on the object. This will be called <em>after</em> the
* event has been applied to the object. So fetching an attribute upon
* receiving an attribute changed event will provide the new value for
* the attribute.
*
* @param event The event that was dispatched on the object.
*/
function eventReceived (event :DEvent) :void;
}
}
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