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//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.dobj {
/**
* A message event that only goes to the server. If generated on the server then it never leaves
* the server.
*/
public class ServerMessageEvent extends MessageEvent
{
/**
* Constructs a new message event on the specified target object with
* the supplied name and arguments.
*
* @param targetOid the object id of the object whose attribute has
* changed.
* @param name the name of the message event.
* @param args the arguments for this message. This array should
* contain only values of valid distributed object types.
*/
public function ServerMessageEvent (
targetOid :int = 0, name :String = null, args :Array = null)
{
super(targetOid, name, args);
}
// Note: isPrivate() is currently not implemented in actionscript, since
// it's a server-only attribute. Rest assured that this event will still
// only be server-only, as it will unserialize into a Java ServerMessageEvent
// on the server and then be properly private.
// override public function isPrivate () :Boolean
// {
// // this is what makes us server-only
// return true;
// }
}
}
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