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//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "presents/stable.h"
#include "RegistrationMarshaller.h"
#include "presents/PresentsClient.h"
using namespace presents::data;
DEFINE_STREAMABLE("com.threerings.presents.data.RegistrationMarshaller", RegistrationMarshaller);
void RegistrationMarshaller::registerReceiver (Shared<presents::PresentsClient> client, Shared<presents::client::Registration> arg1)
{
typedef std::vector< Shared<Streamable> > StreamableList;
Shared<StreamableList> args(new StreamableList);
args->push_back(arg1);
args->push_back(getSharedThis());
client->sendRequest(invOid, invCode, 1, args);
}
Shared<RegistrationMarshaller> RegistrationMarshaller::getSharedThis()
{
return shared_from_this();
}
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