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A Java game development framework that deploys to JVM, HTML5, Android and iOS.

We have to set sourceLevel for GWT unit tests.

Otherwise it infers 1.8 when running in a 1.8 JVM, which is not supported.
Whee!
latest commit 8a42c8d590
Michael Bayne samskivert authored
Octocat-spinner-32 android Deprecated Asserts; remove uses. March 17, 2014
Octocat-spinner-32 archetype [maven-release-plugin] prepare for next development iteration February 12, 2014
Octocat-spinner-32 core Use a TreeMap in JsonObject instead of HashMap. April 07, 2014
Octocat-spinner-32 etc Nix Ant build. January 02, 2014
Octocat-spinner-32 html We have to set sourceLevel for GWT unit tests. April 07, 2014
Octocat-spinner-32 ios Deprecated Asserts; remove uses. March 17, 2014
Octocat-spinner-32 java Deprecated Asserts; remove uses. March 17, 2014
Octocat-spinner-32 jbox2d [maven-release-plugin] prepare for next development iteration February 12, 2014
Octocat-spinner-32 project Use new SBT bits. January 29, 2014
Octocat-spinner-32 swt-java [maven-release-plugin] prepare for next development iteration February 12, 2014
Octocat-spinner-32 tests [maven-release-plugin] prepare for next development iteration February 12, 2014
Octocat-spinner-32 tools Nuke renameToPlayN.sh March 03, 2014
Octocat-spinner-32 webgl [maven-release-plugin] prepare for next development iteration February 12, 2014
Octocat-spinner-32 .dir-locals.el Some dir locals tweaks. May 03, 2013
Octocat-spinner-32 .gitignore New Year cleaning #4: out with server package. January 02, 2014
Octocat-spinner-32 .travis.yml Deployment should be on after_success, not script March 03, 2014
Octocat-spinner-32 CONTRIBUTORS Mostly automated rename of forplay->playn August 06, 2011
Octocat-spinner-32 COPYING Licenses and all that good stuff. May 28, 2011
Octocat-spinner-32 README.md Added desktop JVMs to the list. February 12, 2014
Octocat-spinner-32 eclipse_format.xml Remove stray character in eclipse_format.xml August 21, 2011
Octocat-spinner-32 pom.xml Bump to GWT 2.6.0. March 18, 2014
README.md

PlayN

PlayN is a cross-platform Java game development library written in Java that targets HTML5 browsers (via GWT), desktop JVMs, Android and iOS devices.

Information on PlayN can be found in in this README and on the PlayN project website: http://code.google.com/p/playn

PlayN developers, contributors, and users regularly communicate on the PlayN Google Group: http://groups.google.com/group/playn

Building and Running

Instructions for building PlayN and running the samples can be found in the PlayN wiki.

Licensing

Unless otherwise stated, all source files are licensed under the Apache License, Version 2.0:

Copyright 2011-2014 The PlayN Authors

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the
License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
either express or implied. See the License for the specific language governing permissions and
limitations under the License.
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